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Royal Military Academy
Home / Empire 1.3 / Prussia / Militia
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Militia
Militia
Rate: 6 ratings
Fine unit
Views: 18473
Class Militia Recruitable regions Europe
(europe)
Men 160 Required technology
Guns Turns to build 1
Firepower Unit limit 0
Range 70 Abilities
  • Can Guard
  • Can hide in woodland
  • Can hide in light scrub
  • Grappling Hooks
Technology abilities
  • chevaux_de_frise
  • earthworks
Accuracy 25
Reloading Skill 10
Ammo. 15
Melee Attack 4
Charge Bonus 8
Defence 9
Morale 4
Recruit. Cost 690
Upkeep Cost 170
Unit Description
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Militia Militia or provincial troops are commonly held to be inferior to regular soldiers and, although they are trained to use the same tactics as marching regiments of the line, there is some truth in this assertion. Militia are expected to act as reassuring presence, and sometimes as a police force in suppressing local disturbances.

Historically, it was not unusual for militia to be locals recruited as part-time soldiers while retaining their day jobs and trades. In Britain, for example, service in the militia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For ambitious would-be officers, there was a hidden financial benefit to joining the militia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.

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Require buildings
No. Card Name Building level Experience
1 Magistrate government 0 0
The magistrate is, for common people, the government made flesh. There may be a monarch or president on the coinage, but it is the magistrate’s pronouncements that really matter!
2 Governor's Residence government 1 0
As a province grows, the central government appoints its own governor with greater powers, rather than relying on the services of a member of the local, minor gentry.
3 Governor's Mansion government 2 0
In an absolute monarchy, the monarch’s person is the wellspring of all authority. Lackeys – no matter how mighty – serve at the monarch’s pleasure and need take no account of the locals!
4 Governor's Palace government 3 0
This magnificent palace is a pale reflection of the monarch’s glory, power and wealth, not those of the governor’s person.
5 Royal Palace government 4 0
The residence of a sovereign should inspire awe and dread in equal measure, overwhelming lesser men by its magnificence.
6 Imperial Palace government 5 0
A palace that is almost beyond magnificent, intended to be the envy and amazement of the world.
7 Governor's Residence government_minor 1 0
As a province grows, the central government appoints its own governor with greater powers, rather than relying on the services of a member of the local, minor gentry.
8 Military Governor's Encampment government_minor 2 0
Moving an army into an encampment well away from civilians is a useful thing to do. Soldiers no longer have easy access to the “demon drink” for a start!
9 Governor's Mansion government_minor 2 0
In an absolute monarchy, the monarch’s person is the wellspring of all authority. Lackeys – no matter how mighty – serve at the monarch’s pleasure and need take no account of the locals!
10 Military Governor's Barracks government_minor 3 0
Barracks provide more than simple housing blocks for regular military forces. The buildings also serve to remind the local people who is in charge.
11 Governor's Palace government_minor 3 0
This magnificent palace is a pale reflection of the monarch’s glory, power and wealth, not those of the governor’s person.
12 Royal Palace government_minor 4 0
The residence of a sovereign should inspire awe and dread in equal measure, overwhelming lesser men by its magnificence.
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