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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Orcs of the Misty Mountains / Traits 特性
Third Age 3.1 魔戒第三紀元 3.1
Orcs of the Misty Mountains Orcs of the Misty Mountains
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 Righteous Upstanding 1 In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. +1 Purity
When to test : CardinalPromoted
Condition : Trait Righteous >= 1
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition : Trait Righteous >= 2
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition :
Affects : Righteous 1
Chance : 50 %
Righteous 2 Few can claim to practise everything they preach. This man is one of those few. +2 Purity
Immaculately Pure 3 So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. +3 Purity
242 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
243 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
244 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : Scout 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
245 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : Secretive 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
246 SecretlyFemale Secretly Female 1 Her devotion to God is strong enough to risk severe punishment for posing as a man. +1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated
Condition : AgentType = priest
not CultureType middle_eastern
Affects : SecretlyFemale 1
Chance : 3 %
247 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
248 SmoothTalker Stretches Loyalties 2 Has some talent for making men question the merits of their masters. 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission
Condition : MissionSucceeded
Affects : SmoothTalker 1
Chance : 75 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : SmoothTalker 2
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : SmoothTalker 1
Chance : 4 %
Breaks Loyalties 4 Very good at exposing any lingering resentment men have for those they answer to. 20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties 6 So great at skewing perceptions that he could convince a man to betray one he loves for one he despises. 30% bonus on bribery attempts (increases the chances that a bribe will be successful)
249 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 40 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 55 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 70 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
250 SpiritedWoman Spirited 1 There’s something about this woman that’s different, and compelling all at once. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : SpiritedWoman 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Rabblerouser >= 1
AgentType = princess
Affects : SpiritedWoman 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : SpiritedWoman 1
Chance : 25 %
Engaging 2 Few men are so keen to take on the challenges facing them as this spirited woman is. +2 Charm
Self-serving 3 It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow. -1 Charm
251 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 90 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
252 Stoic Reserved 1 Doesn't let his emotions show, making him at least appear calm in crisis. 100% increase to cost to bribe
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Stoic >= 1
Affects : Stoic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Stoic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
InEnemyLands
Affects : Stoic 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Stoic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Stoic >= 1
Affects : Stoic 1
Chance : 4 %
Stone Faced 2 Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. +1 Loyalty, 200% increase to cost to bribe
Utterly Stoic 4 His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
253 StrategicSkill Promising Strategist 1 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : StrategicSkill 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : FactionType hre
Affects : StrategicSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : StrategicSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
Affects : StrategicSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
Affects : StrategicSkill 1
Chance : 3 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
When to test : OfferedForAdoption
Condition : CultureType eastern_european
IsFactionAIControlled
Affects : StrategicSkill 1
Chance : 25 %
Strategically Sound 3 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 5 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
254 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Respect
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
When to test : GeneralJoinCrusade
Condition : IsJihad
Trait JihadHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition : IsJihad
Affects : StrategyChivalry -2
Chance : 100 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Respect
Chivalrous in Rule 4 People under the rule of this man feel as if led by a king, driven to a higher set of ideals. +3 Respect, +1 Authority
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Respect, +2 Authority the Honourable
Noble Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Respect, +3 Authority the Noble
255 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Fear
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 15 %
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 100 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 50 %
When to test : GovernorAgentCreated
Condition : AgentType = assassin
Affects : StrategyDread 1
Chance : 100 %
When to test : GovernorAgentCreated
Condition : AgentType = spy
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
Treasury > 50000
Trait StrategyChivalry > 0
Affects : StrategyDread 1
Chance : 33 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Fear
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Fear, +1 Authority
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Fear, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Fear, +3 Authority the Tyrant
256 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
257 StrongFaith Growing Faith 1 Seeing that his preaching has made a difference is helping this priest's faith grow. +1 Obedience
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 8
TimeInRegion < 3
Trait StrongFaith < 1
Affects : StrongFaith 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 1
Affects : StrongFaith 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 2
Affects : StrongFaith 1
Chance : 50 %
When to test : PriestBecomesHeretic
Condition : Trait StrongFaith > 0
Affects : StrongFaith -100
Chance : 100 %
Strong Faith 4 Though there has been much heresy about him, his tangible results against it has only fuelled his faith. +2 Obedience
Shining Faith 8 Years of missionary work have only reaffirmed his belief and conviction. +3 Obedience
Unquestionable Will 12 Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith. +4 Obedience
258 Superstitious Silly Beliefs 1 Still prone to a few silly superstitious beliefs that he should probably have outgrown. -1 Obedience
When to test : CharacterComesOfAge
Condition : FatherTrait Superstitious >= 1
Affects : Superstitious 1
Chance : 20 %
When to test : CharacterDamagedByDisaster
Condition : RandomPercent > 96
Affects : Superstitious 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Superstitious 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Superstitious >= 1
Affects : Superstitious 1
Chance : 4 %
Superstitious 2 Pays heed to mystic beliefs, some of which make other men raise an eyebrow. -1 Obedience, -1 Morale for all troops on the battlefield
Slave to Superstition 3 Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. -2 Obedience, -1 Authority, -2 Morale for all troops on the battlefield
259 TacticalSkill Promising Tactician 1 Not only does this man remember what he has been taught about tactics, he understands the theory as well. +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType SuccessfulAmbush
BattleOdds <= 2.0
Affects : TacticalSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait TacticalSkill >= 1
Affects : TacticalSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : TacticalSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 10 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 10 %
Tactically Sound 2 Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. +3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician 4 This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. +4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
260 Talkative Talkative 2 Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be. -1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission
Condition : not MissionSucceeded
Affects : Talkative 1
Chance : 10 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Talkative 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Talkative 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Trait Talkative >= 1
Affects : Talkative 1
Chance : 4 %
Gossips 4 Is careless in the way he trades secrets, he enjoys it too much to hold back. -2 Influence
Utterly Indiscreet 8 No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk. -3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful) the Gossip
13 / 15 : P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15
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