When to test : CharacterComesOfAge Condition : Affects : LoyaltyStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : LoyaltyStarter 1 Chance : 100 %
242
MarriageCertificate
Marital Ties
1
No longer a potential suitor, this man finds himself bound to one woman.
(No Effect)
When to test : CharacterMarries Condition : FactionIsLocal Affects : MarriageCertificate 1 Chance : 100 %
243
MarriedAPrincess
Royal Ties
1
This man's marriage into royalty has given extra reason to remain loyal to the people he now serves.
+3 Loyalty
When to test : CharacterMarriesPrincess Condition : Affects : MarriedAPrincess 1 Chance : 100 %
244
MathematicsSkill
Talent with Numbers
1
Has a better grasp of numbers than most thanks to scholastic efforts.
+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge Condition : Affects : MathematicsSkill 1 Chance : 2 %
Good at Math
2
Well versed enough in the way of numbers to be considered adept at mathematics.
+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician
4
Has a complete enough understanding of mathematics to be considered a scholar of sorts.
+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
245
MerchantEnemies
A Few Enemies
1
Angry promises of revenge have been hurled at this merchant by those he has driven out of business…
-1 from personal security (increases the chances of falling victim to assassination)
When to test : AcquisitionMission Condition : MissionSucceeded Affects : MerchantEnemies 1 Chance : 25 %
Several Enemies
3
The merchants this man has put out of business still appear to have enough cash to hire some muscle…
-2 from personal security (increases the chances of falling victim to assassination)
A Marked Man
6
It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge.
-4 from personal security (increases the chances of falling victim to assassination)
246
MerchantExoticCorrupt
Specializes in Exotic Wares
1
Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and completes every transaction unofficially...
This merchant is a member of a relatively well-connected merchant family with origins in a large city that is well-equipped to handle trade.
+1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= merchants_quarter Affects : Merchantfamily 1 Chance : 50 %
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= warehouse Affects : Merchantfamily 1 Chance : 25 %
Famous Family Ties
2
This merchant is a member of an extremely powerful merchant family, with ties from China to the Middle East to the Italian city-states, to, it is rumoured, the southern reaches of Africa.
+2 Finance.
249
MerchantsGuildMember
Merchant's Guild Apprentice
1
The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = merchant FactionBuildingExists = gm_merchants_guild Affects : MerchantsGuildMember 2 Chance : 100 %
250
MerchantsGuildTrained
Financial Training
1
The influence of the local merchants' guild house have made this man more shrewd with money.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= m_merchants_guild Affects : MerchantsGuildTrained 1 Chance : 100 %
251
Miserly
Mean with Money
1
Uncomfortable with letting go of money unless it is sure to bring a worthy return.
2% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge Condition : FatherTrait Generous >= 1 Affects : Miserly 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Miserly >= 1 Affects : Miserly 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : Affects : Miserly 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Miserly >= 1 Affects : Miserly 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsUnderSiege IsGeneral Affects : Miserly 1 Chance : 20 %
Hoarder of Wealth
2
This man is interested in keeping his wealth, not parting with it.
2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
Miserly
4
Wouldn't spare a coin to the dying man who had left him all his wealth in his written will.
5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order)
the Mean
252
Missionary
Missionary
1
Bringing the entire flock into the one true faith is an admirable achievement.
+1 Piety, +1 Eligibility, +1 Purity, -1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceReligion > 95 >= 10 PopulationOwnReligion > 95 ReligionShift > 10 Affects : Missionary 1 Chance : 85 %
Spreader of Faith
3
Has ensured his own religion is dominant on more than one occasion.
+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Beacon of Faith
6
A true champion of spreading the faith. He always leaves a trail of believers in his wake.
+3 Piety, +2 Eligibility, +3 Purity, -2 Violence
the Missionary
253
Monopolist
Capitalist
3
Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself.
+1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant TradingMonopoly Affects : Monopolist 1 Chance : 85 %
Market Controller
6
Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it.
+2 Finance
Monopolist
12
Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers.
+3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
254
Multilingual
Bilingual
1
Speaks both his faction's tongue, plus that of the locale he grew up in.
+1 Influence
When to test : AgentCreated Condition : AgentType = diplomat DistanceCapital >= 40 Affects : Multilingual 1 Chance : 33 %
When to test : AgentCreated Condition : Trait Multilingual >= 1 Affects : Multilingual 1 Chance : 33 %
Multilingual
2
Can speak fluently in several languages, making his work in foreign courts much more effective.
+2 Influence
Translator
3
Fluent in most major dialects throughout Europe, Asia Minor and the Middle East.
+3 Influence
255
MVC
First Major New Victory
1
When to test : PostBattle Condition : IsGeneral Trait MVC > 4 Affects : MVC -5 Chance : 100 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= clear PercentageEnemyKilled > 50 BattleOdds < 1 Affects : MVC 1 Chance : 100 %
Second Major New Victory
2
Third Major New Victory
3
Fourth Major New Victory
4
Fifth Major New Victory
5
256
NaturalAssassinSkill
Cold Killer
1
This man can kill pragmatically, a quality that makes him well suited to his profession.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin Affects : NaturalAssassinSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin Trait NaturalAssassinSkill = 1 Affects : NaturalAssassinSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = assassin Trait NaturalAssassinSkill >= 2 Affects : NaturalAssassinSkill 1 Chance : 33 %
Talent for Murder
2
Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice.
+2 to agent's skill
Born to Kill
3
Can find a way to kill anyone, almost like an art form, but more truly an instinct.
+3 to agent's skill
257
NaturalDiplomatSkill
Diplomatic Nature
1
Has always had a talent for being able to talk things through amiably.
+1 Influence
When to test : AgentCreated Condition : AgentType = diplomat Affects : NaturalDiplomatSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Trait NaturalDiplomatSkill = 1 Affects : NaturalDiplomatSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = diplomat Trait NaturalDiplomatSkill = 2 Affects : NaturalDiplomatSkill 1 Chance : 45 %
Natural Mediator
2
With his innate ability to settle disputes so well, it is no wonder he became a diplomat.
+2 Influence
Diplomatic Genius
3
All his life this man has always been able to make others see things in a way they will be able to agree with him.
+3 Influence
258
NaturalHereticSkill
New Faith
1
A new take on spirituality has given this man a little more faith than he had in the past.
+1 Piety
When to test : PriestBecomesHeretic Condition : Attribute Piety < 1 Affects : NaturalHereticSkill 1 Chance : 100 %
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 33 %
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 10 %
When to test : AgentCreated Condition : AgentType = heretic Affects : NaturalHereticSkill 1 Chance : 75 %
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 25 %
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 10 %
New Conviction
2
A pure belief that he now has a true understanding of the divine has made this man all the more pious.
+2 Piety
Spiritually Reborn
3
Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction.
+3 Piety
259
NaturalMerchantSkill
Good with Money
1
Displayed an uncommon understanding of how to work with money from an early age.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant Affects : NaturalMerchantSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = merchant Trait NaturalMerchantSkill = 1 Affects : NaturalMerchantSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait NaturalMerchantSkill >= 2 Affects : NaturalMerchantSkill 1 Chance : 33 %
Natural Born Merchant
2
Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result.
+2 Finance
Mercantile Genius
3
Able to make money without even trying, this man was born to work with coin.
+3 Finance
260
NaturalMilitarySkill
Talent for Command
1
Always showed a natural understanding for military tactics.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 17 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : Affects : NaturalMilitarySkill 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 2 Affects : NaturalMilitarySkill 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 3 Affects : NaturalMilitarySkill 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
Natural Commander
2
A natural leader of men, well suited to military command.
+2 Command
Born to Command
3
Born with both the will and ability to lead other men decisively in battle.
+3 Command
Born Conqueror
4
A military savant, blessed with a mind that pioneers winning battle tactics.