When to test : CharacterBecomesAFather Condition : Trait Difficult_Birth = 1 Trait Wife_Is_Robust < 1 Affects : Difficult_Birth 1 Chance : 75 %
When to test : CharacterBecomesAFather Condition : Trait Difficult_Birth = 0 Trait Wife_Is_Robust < 1 Affects : Difficult_Birth 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Trait Difficult_Birth = 0 Trait Wife_Is_Robust < 1 Affects : Difficult_Birth 2 Chance : 3 %
Wife Spoiled By Birth 妻子難產
2
此人妻子分娩難產,助產士擔憂其生育機能已被破壞,今後無法生兒育女
無法生育
82
DiplomatCareer
Orchestrated an Alliance 締結同盟
1
Orchestrating alliances is the key to lasting peace. 締結同盟是維持和平的關鍵手段
+1 Influence 影響力+1
When to test : DiplomacyMission Condition : AgentType = diplomat MissionSuccessLevel > not_successful DiplomaticStanceFactions = Allied Trait DiplomatCareer = 0 Affects : DiplomatCareer 1 Chance : 100 %
When to test : DiplomacyMission Condition : AgentType = diplomat MissionSuccessLevel > not_successful DiplomaticStanceFactions = Allied Trait DiplomatCareer = 1 Affects : DiplomatCareer 1 Chance : 30 %
Established Alliances 創議結盟
3
This man of the court is one of the finest representatives of his people. His efforts have weaved together an invaluable network of alliances. 此人在王室中頗有威望,為國家爭取到了價值連城的盟友
+1 Influence 影響力+1
83
DiplomatTurnsAlive
Young 青春年少
1
此人青春年少,渾身充滿活力
行軍能力+100%
When to test : AgentCreated Condition : AgentType = diplomat CharacterAge > 60 Affects : DiplomatTurnsAlive 91 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat CharacterAge <= 60 CharacterAge > 35 Affects : DiplomatTurnsAlive 61 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat CharacterAge <= 35 CharacterAge > 25 Affects : DiplomatTurnsAlive 21 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat CharacterAge <= 25 Affects : DiplomatTurnsAlive 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AgentType = diplomat Trait CharacterAges = 1 Affects : DiplomatTurnsAlive 1 Chance : 100 %
Middle Aged 人到中年
20
此人已逐漸步入中年,不復有青年時代的充沛活力
行軍能力+75%
Feeling His Age 年齒漸長
60
此人行動趨於緩慢,死神已向他遙遙召喚
行軍能力+25%,影響力+1
One Foot in the Grave 風燭殘年
90
儘管此人行動頗為緩慢,但行事充滿著長者的睿智
行軍能力-25%,影響力+2
84
Disciplinarian
Conscientious Trainer 練兵刻苦
2
A believer that hard training leads to success on the battlefield, and life in general. 此人堅信唯有訓練有素方可戰無不勝
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) 作戰部隊士氣+1,行軍能力+10%
When to test : PostBattle Condition : WonBattle IsGeneral BattleOdds < 0.6 PercentageRoutedOffField < 25 Affects : Disciplinarian 1 Chance : 20 %
When to test : GovernorCityRiots Condition : Affects : Disciplinarian 1 Chance : 8 %
When to test : GovernorCityRebels Condition : Affects : Disciplinarian 1 Chance : 15 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 2 Affects : Disciplinarian 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= garrison_quarters Affects : Disciplinarian 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : Disciplinarian 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Disciplinarian >= 1 Affects : Disciplinarian 1 Chance : 2 %
When to test : OfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : Disciplinarian 2 Chance : 17 %
Drillmaster 治軍嚴苛
4
This man drills his troops very hard, enough to both harden them, and instil a little resentment. 此人練兵極為嚴苛,令麾下精疲力竭,心存怨望
-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march) 作戰部隊士氣-1,行軍能力+15%
Harsh Taskmaster 督軍嚴酷
8
This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors. 此人慣於強行驅兵突破敵陣,令部下多有怨言,但的確戰績斐然
+1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order) 統率力+1,威望+1,作戰部隊士氣-2,行軍能力+20%,法律+1
85
DiscontentGeneral
Feels Unappreciated 心懷鬱悶
1
Is somewhat disgruntled about his lot in life of late. 此人時運不濟,未得重用
-1 Loyalty 忠誠-1
When to test : CharacterTurnEnd Condition : EndedInSettlement GovernorLoyaltyLevel < loyalty_content TimeInRegion > 10 Affects : DiscontentGeneral 1 Chance : 20 %
When to test : PostBattle Condition : IsGeneral not WonBattle not WasAttacker BattleSuccess >= average I_ConflictType Normal BattleOdds < 0.5 Affects : DiscontentGeneral 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader Attribute Chivalry >= 3 FactionLeaderAttribute Chivalry <= -3 Affects : DiscontentGeneral 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : FactionExcommunicated not IsFactionLeader IsGeneral Attribute Piety > 4 Affects : DiscontentGeneral 1 Chance : 40 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not GovernorBuildingExists >= stone_wall not GovernorBuildingExists >= castle Attribute Command > 4 DistanceCapital > 50 Affects : DiscontentGeneral 1 Chance : 8 %
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType execute NumCapturedSoldiers > 80 Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 33 %
When to test : ExterminatePopulation Condition : Attribute Chivalry >= 4 PopulationOwnReligion >= 80 Affects : DiscontentGeneral 1 Chance : 33 %
When to test : BrotherAdopted Condition : not IsFactionHeir Affects : DiscontentGeneral 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 60 I_EventCounter royal_hunt_declined > 0 Affects : DiscontentGeneral 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 60 I_EventCounter royal_tournament_declined > 0 Affects : DiscontentGeneral 1 Chance : 100 %
Feels Disrespected 懷才不遇
4
Prone to thinking about how his talents could be better used by his rulers. 此人念茲在茲,認為自身才能應當得到更好重視
-3 Loyalty 忠誠-3
Feels Dishonoured 滿腹怨毒
8
Dwells on a belief that he is intentionally being treated poorly by his master. 此人對所受惡劣待遇滿腹怨毒,耿耿於懷
-5 Loyalty 忠誠-5
86
Disloyal
Speaks of Loyalty 貌似忠誠
4
Loyalty is a quality this man often speaks of, but rarely displays. 此人經常誇誇其談忠誠美德,但行為卻與之嚴重相悖
-1 Loyalty 忠誠-1
When to test : AcceptBribe Condition : Affects : Disloyal 1 Chance : 33 %
When to test : BrotherAdopted Condition : Affects : Disloyal 1 Chance : 8 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Disloyal 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal not IsFactionLeader Trait Path_Governor >= 1 DistanceCapital <= 60 I_EventCounter royal_banquet_declined > 0 Affects : Disloyal 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 60 I_EventCounter royal_hunt_declined > 0 Affects : Disloyal 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal not IsFactionLeader Trait Path_Governor >= 1 DistanceCapital <= 60 I_EventCounter royal_justice_declined > 0 Affects : Disloyal 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsGeneral not IsFactionLeader DistanceCapital <= 60 I_EventCounter royal_tournament_declined > 0 Affects : Disloyal 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal not IsFactionLeader DistanceCapital <= 60 Trait Path_Governor >= 1 I_EventCounter draft_accepted > 0 Affects : Disloyal 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : OfferedForMarriage Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 2 Affects : Disloyal 2 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 3 Affects : Disloyal 2 Chance : 25 %
Mixed Loyalties 心存異志
8
Wrestles with the problems of trying to serve his own interests, as well as that of his superiors. 此人時常內心掙扎,在自身地位和國家利益間舉棋不定
+1 Dread, -2 Loyalty 殘暴+1,忠誠-2
Disloyal 不守法令
16
Quite apparent that this man selectively ignores or disobeys orders. 此人經常公然違反國家法令,一意孤行
+2 Dread, -3 Loyalty 殘暴+2,忠誠-3
Actively Disloyal 公開背叛
32
This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability. 此人公然質疑忠誠和服從的美德,看來其背叛已不可避免
+3 Dread, -4 Loyalty 殘暴+3,忠誠-4
87
Disobedient
Disobeys His Liege 藐視王室
1
This man appears to believe another should be crowned King other than the man who currently occupies the throne... could he be a future rebel? 此人認為當前國王毫無才具,應由他人取而代之。也許,他會考慮發動叛亂...
Lowered Loyalty. Seems to not fight as well in battle for us, m'lord... perhaps his heart is no longer in it? 忠誠略微減退
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Obedient >= 1 Affects : Disobedient 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral Trait Obedient >= 1 FactionLeaderTrait Offensive_To_Nobles < 1 Affects : Disobedient 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 2 IsGeneral Trait Disobedient = 1 not Trait Obedient >= 1 Affects : Disobedient 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 1 IsGeneral Trait Disobedient = 0 Trait Obedient = 0 not IsFactionLeader Affects : Disobedient 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 1 IsGeneral Attribute Loyalty <= 5 Trait Disobedient = 0 Trait Obedient = 0 not IsFactionLeader Affects : Disobedient 1 Chance : 25 %
When to test : CharacterTurnStart Condition : not IsFactionLeader Trait Reconciled_to_his_King = 1 Trait Disobedient = 1 Affects : Disobedient -1 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionIsLocal Trait Thrown_in_Dungeon = 1 Trait Former_Prisoner = 1 Trait Disobedient = 1 Affects : Disobedient -1 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionIsLocal Trait Thrown_in_Dungeon = 1 Trait Former_Prisoner = 1 Trait Disobedient = 2 Affects : Disobedient -2 Chance : 100 %
Rebel! 公然叛亂
2
This man has openly declared himself an enemy of his Soveriegn. Trust him not! 此人公開宣稱與王室為敵,實乃國家叛徒
Extreme loss of Loyalty! Many other horrible qualities distasteful to you, I'm sure, my liege! 忠誠減退
88
DivineProtection
Blessedly Lucky 履險如夷
1
Suspects that his faith alone has kept him safe from mortal danger. 眾皆認為他對天主的信仰庇佑其屢次化險為夷
+1 Violence 暴力+1
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = priest Affects : DivineProtection 1 Chance : 85 %
Divine Protection 神聖眷顧
3
Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity. 毫無疑問,天主眷顧此人,令其屢次化險為夷
+1 Piety, +1 Violence 虔誠+1,暴力+1
The Chosen One 天主庇佑
6
"God himself turns the assassin's blade from my back. I am Chosen!" 「天主令刺客的刀鋒臨時轉向,令我安然無憂!」
+2 Piety, +2 Violence 虔誠+2,暴力+2
the Chosen 眷顧者
89
Dogmatic
Orthodox 宣揚教義
2
When the presence of the faith is prominent, it is easier to stay true to the flock. 當某種宗教成為主流信仰,則可令大量民眾皈依
-1 Unorthodoxy 異端思想-1
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift < 10 PopulationOwnReligion > 85 TimeInRegion = 3 Affects : Dogmatic 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = priest SettlementBuildingExists >= cathedral Affects : Dogmatic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_cenobit Affects : Dogmatic 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Franciscan > 0 not Trait Anchorit > 0 not Trait Cenobit > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_dom Affects : Dogmatic 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_sunnit Affects : Dogmatic 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal DistanceCapital <= 60 I_EventCounter holy_council_accepted > 0 Affects : Dogmatic 1 Chance : 100 %
Dogmatic 信念堅定
4
Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result. 由於在此信仰地區地區生活已久,此人信仰早已根深蒂固,視教義為生活基本信條
-2 Unorthodoxy 異端思想-2
Utterly Dogmatic 信仰頑強
8
When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely. 由於此人從未離開過這一信仰地區,因此絕不可能轉而膜拜異端
-3 Unorthodoxy 異端思想-3
90
Dominican
Dominican Friar
1
Dominican friars live in priories, usually with at least six brothers under an elected prior. The Divine Office and Mass are sung daily by the community, and form the heart of the common life. Sharing meals and recreation together is also an important par
+1 Piety, +1 Purity, +1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Franciscan > 0 not Trait Anchorit > 0 not Trait Cenobit > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_dom Affects : Dominican 1 Chance : 100 %
Dominican Prior
4
A Prior is a monastic superior, usually lower in rank than an Abbot.
+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
Dominican Abbot
8
The word abbot, meaning father, is a title given to the head of a monastery.
+3 Piety, +2 Eligibility, +3 Purity, +3 Violence
91
Doomsayer
Morbid 病態憂慮
1
Has become concerned that his faith alone may not see him through all manner of adversity. 此人時常擔憂,單憑自身信仰可能無法抵禦所有敵意行徑
+1 Unorthodoxy-1 Violence 異端思想+1,暴力-1
When to test : SufferAssassinationAttempt Condition : AgentType = priest Affects : Doomsayer 1 Chance : 85 %
Forsaken 內心悲觀
3
Very aware that mortal danger can still reach those who are reaching for the divine. 此人深知,縱然無比虔誠,仍然難逃死亡大限
+1 Unorthodoxy-1 Violence 異端思想+1,暴力-1
Doomsayer 悲觀宿命
6
Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one. 此人終於明白生活中所有掙扎努力都無法掙脫命運的安排,而且注定會遭受悲慘結局
+2 Unorthodoxy-2 Violence 異端思想+2暴力-2
the Doomsayer 宿命者
92
DreadLegacy
Dreaded Father 殘暴遺傳
1
This man's father was feared enough that the people expect the same in his own behaviour. 此人父親極為令人畏懼,以致人們擔心此人亦會性格如此
+1 Dread 殘暴+1
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -4 Affects : DreadLegacy 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherAttribute Chivalry <= -7 Affects : DreadLegacy 1 Chance : 100 %
Legacy of Dread 恐懼騎士
2
The tyrant that sired this man has clearly passed on his dreaded nature. 此人之殘暴行徑泰半來自其凶殘天性
+2 Dread 殘暴+2
93
Drink
Social Drinker 偶爾飲酒
4
Not at all opposed to toasting to a victory, a good cause, or good company. 此人在作戰大捷、人逢喜事或是高朋滿座時,偶爾亦會開懷暢飲
+1 Command, +1 to popularity (improves public order) 統率力+1,人民擁戴+1
When to test : SufferAssassinationAttempt Condition : Trait LaxPersonalSecurity > 0 Affects : Drink 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Drink 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Drink 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Drink 1 Chance : 17 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementType city RemainingMPPercentage = 100 SettlementBuildingExists >= brothel not SettlementBuildingExists >= coaching_house Trait Path_General >= 1 Affects : Drink 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementType city RemainingMPPercentage = 100 SettlementBuildingExists >= brothel SettlementBuildingExists >= vineyard not SettlementBuildingExists >= coaching_house Trait Path_General >= 1 Affects : Drink 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel not SettlementBuildingExists >= coaching_house Trait Path_Governor >= 1 Affects : Drink 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel SettlementBuildingExists >= vineyard not SettlementBuildingExists >= coaching_house Trait Path_Governor >= 1 Affects : Drink 1 Chance : 6 %
When to test : CharacterMarries Condition : Affects : Drink 1 Chance : 3 %
When to test : CharacterBecomesAFather Condition : Affects : Drink 1 Chance : 3 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Drink 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= coaching_house Affects : Drink 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : AgentType = family Trait Student > 0 Trait Student < 6 Trait NoEducation > 1 Affects : Drink 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : Drink 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Drink >= 1 Affects : Drink 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementType city RemainingMPPercentage = 100 RandomPercent > 90 Trait Path_General >= 1 Affects : Drink 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementType castle RemainingMPPercentage = 100 RandomPercent > 90 Trait Path_General >= 1 Affects : Drink 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Trait Path_Governor >= 1 Affects : Drink 1 Chance : 2 %
When to test : OfferedForAdoption Condition : Affects : Drink 1 Chance : 4 %
When to test : OfferedForMarriage Condition : Affects : Drink 1 Chance : 2 %
Gets Merry 開懷暢飲
8
Not at all opposed to letting his guard down when drinking among friends. 更無他事能比與摯友共飲能令他心情舒暢
+1 to popularity (improves public order) 人民擁戴+1
Steady Drinker 好飲貪杯
16
Will happily accept a drink at any time, and often pursue one if it is not at hand. 此人任何時候對美酒都來者不拒,甚至會主動到處尋找
-1 Command, +1 to popularity (improves public order) 統率力-1,人民擁戴+1
Drunken Heathen 終日醺醺
32
This man's drinking has become a problem, and he now regularly makes a royal arse of himself. 此人終日沉迷醉鄉,令自己聲譽頗受影響
-2 Command, -1 Authority, 2% penalty on tax income 統率力-2,威望-1,稅收-2%
Alcoholic 酗酒成性
64
Drinking is no longer about celebration for this man, yet still he searching for all his answers in the bottom of a bottle. 對此人而言,飲酒已非怡情之舉,人生所有意義皆在杯中之物
-3 Command, -3 Authority, 5% penalty on tax income 統率力-3,威望-3,稅收-5%
Paralytic 嗜酒如命
128
This man's vice of drink has rendered him all but dead, incapable of standing much of the time. 此人酗酒惡習令其飽嘗苦果,多數時光不良於行
-5 Command, -5 Authority, 10% penalty on tax income 統率力-5,威望-5,稅收-10%
the Drunkard 酗酒者
94
DykeWoman
Potentially Confused 善於調情
1
Has been known to flirt with other ladies of the court. 此人慣常與諸多名媛眉來眼去,柔情暗送
+1 Charm 魅力+1
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : DykeWoman 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : DykeWoman 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 10000 AgentType = princess SettlementBuildingExists >= pleasure_palace RemainingMPPercentage = 100 Affects : DykeWoman 1 Chance : 10 %
Prefers Women 愛慕美女
2
Understood to prefer female company, regardless of the occasion. 此人對美女有深切好感,常不顧場合表露愛意
-1 Charm, Decreases the chance of having children 魅力-1,降低生育幾率
95
EasternWarlord
Eastern Warlord 東方名將
1
This eastern warlord has ridden to victory in many battles beyond the horizon. 這位東方將領鐵騎狂飆,戰功赫赫
+1 Dread, +2 Command 殘暴+1,統率力+2
When to test : CharacterComesOfAge Condition : Trait EasternWarlord >= 1 Affects : EasternWarlord 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait EasternWarlord >= 2 Affects : EasternWarlord 1 Chance : 33 %
Mighty Warlord 統軍強悍
2
This man is a successful warlord, one whose abilities should be respected. 此人統軍有方,廣受愛戴
+2 Dread, +4 Command 殘暴+2,統率力+4
Khan's Conqueror 可汗雄鷹
3
A notorious conqueror from the east that brings with him a reputation for brutally decisive victories. 這位東方將領所向披靡,鐵騎席捲大地
+3 Dread, +6 Command 殘暴+3,統率力+6
96
EducatedWoman
Intelligent 秀外慧中
1
Years of tutelage have made her brighter than the average lady about court. 此人才氣縱橫,常能不假思索即解決難題
+1 Charm 統率力+2,所有城邑貿易+5%,稅收+5%
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : EducatedWoman 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait Ignorance >= 2 AgentType = princess Affects : EducatedWoman 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Intelligent >= 1 AgentType = princess Affects : EducatedWoman 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Intelligent >= 2 AgentType = princess Affects : EducatedWoman 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait WifeIsWise >= 1 AgentType = princess Affects : EducatedWoman 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait EducatedWoman >= 1 Affects : EducatedWoman 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = princess SettlementBuildingExists >= church RemainingMPPercentage = 100 Affects : EducatedWoman 1 Chance : 15 %
Educated 教養良好
2
Eloquence and wit make this bright young woman engaging and interesting company. 伶俐口齒和過人機智使這位女士魅力無窮,令人如沐春風
+1 Charm 魅力+1
Scholarly 學識淵博
3
The man who marries this woman will find no wiser counsellor in the land than his own wife. 此人夫君驚奇發現自己妻子竟然學識淵博,聰穎過人
+2 Charm 魅力+2
97
Embezzler
Deep Pockets 貪得無厭
4
Has made a habit of finding ways to acquire money that other people will not realise should be theirs. 此人慣常將他人財物攫為己有
10% penalty on tax income 稅收-10%
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury < 0 Affects : Embezzler 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 10000 Affects : Embezzler 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 20000 Affects : Embezzler 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 500000 Affects : Embezzler 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Embezzler 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : Affects : Embezzler 1 Chance : 2 %
Fraudulent 欺詐成性
6
This man is prepared to mask his movements and mislead others to bolster his own personal fortune. 此人慣常心口不一,謊報個人資產以誤導民眾
20% penalty on tax income 稅收-20%
Embezzler 侵吞公帑
12
Has both the raw nerve and skilful cunning to take more than his share from those he answers to. 此人膽大妄為,手段惡劣,肆意侵吞不屬於自己之財產
30% penalty on tax income 稅收-30%
98
Energetic
Eager 做事勤勉
2
This man prefers activity to idleness. 此人做事勤勉,蔑視無所作為
+10% to Movement Points (gives armies the ability to forced march) 行軍能力+10%
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= town_guard SettlementBuildingExists <= militia_barracks Affects : Energetic 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 3 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= army_barracks Affects : Energetic 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= military_academy Affects : Energetic 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : RemainingMPPercentage <= 5 Trait Path_General >= 1 Affects : Energetic 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 0 Trait MilitaryEducation = 1 Trait NoEducation < 4 Affects : Energetic 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= knights_stables Affects : Energetic 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= garrison_quarters Affects : Energetic 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= practice_range Affects : Energetic 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : Energetic 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Energetic >= 1 Affects : Energetic 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter royal_hunt_accepted > 0 Affects : Energetic 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter royal_tournament_accepted > 0 Affects : Energetic 1 Chance : 100 %
Energetic 精力充沛
4
This man is never at a loss for something to do, even when he may rest. 此人終日碌碌工作,從不言倦
+15% to Movement Points (gives armies the ability to forced march) 行軍能力+15%
Driven 胸懷大志
8
This man does not let petty concerns or self indulgence get in the way of realising his ambitions. 此人雄心勃勃,從不允許瑣碎雜事或精神鬆懈干擾自己意志
+1 Authority, +20% to Movement Points (gives armies the ability to forced march) 威望+1,行軍能力+20%
Blessed With Vigor 永不言倦
16
Has insatiable energy and drive to achieve his goals, but finds it somewhat difficult to relax. 此人精力充沛,永不言倦,難得有時間享受人生
+2 Authority, +25% to Movement Points (gives armies the ability to forced march) 威望+2,行軍能力+25%
99
Epicurean
Refined Tastes 品位高雅
4
Able to appreciate the better things in life properly. 此人對各種精緻事物都頗具鑒賞能力
2% bonus on all trade income, 10% decrease to cost to bribe 所有城邑貿易+2%,賄賂費用-10%
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 0 Trait CivilianEducation = 1 Trait NoEducation < 4 Affects : Epicurean 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 500000 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Epicurean 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Epicurean 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace not Trait Upright > 0 not Trait Prim > 0 Affects : Epicurean 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Epicurean 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : Affects : Epicurean 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Epicurean >= 1 Affects : Epicurean 1 Chance : 2 %
Expensive Tastes 品位奢華
8
This man's taste is not in question, but its extravagance sometimes is. 此人品位高雅,但生活未免過於奢侈
5% bonus on all trade income, 20% decrease to cost to bribe 所有城邑貿易+5%,賄賂費用-20%
Exotic Tastes 異國情調
16
Almost obsessive about finding the finest things the world has to offer. 此人對收藏各國精品饒有興致
10% bonus on all trade income, 30% decrease to cost to bribe 所有城邑貿易+10%,賄賂費用-30%
100
Excommunication
Excommunicated 開除教籍
1
Excommunication has brought this man to question his faith and his character. He is in a considerably weak position for a Christian ruler. 此人被開除教籍,進而開始懷疑自己的信仰,其立場實在不夠堅定
-2 Authority, -2 Piety, +2 to unrest (has a negative effect on public order) 威望-2,虔誠-2,城邑動亂+2
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionExcommunicated not Trait Excommunication >= 1 not Trait ExcommunicationJoke >= 1 Affects : Excommunication 1 Chance : 100 %