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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Dale / Retinue 隨從
Third Age 3.1 魔戒第三紀元 3.1
Dale Dale
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
121 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
122 Trusty Steed Pet Transferable
可轉移
Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= c_earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
123 Yappy Little Dog Pet How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm When to test : CharacterComesOfAge
Condition : AgentType = princess
Chance : 5 %
124 The One Ring relic_ring Transferable
可轉移
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! +3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_hobbiton > 0
I_EventCounter ring_destroyed < 1
SettlementName Shire
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_imladris > 0
I_EventCounter ring_destroyed < 1
SettlementName Imladris
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_anorien > 0
I_EventCounter ring_destroyed < 1
SettlementName Anorien
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_edoras > 0
I_EventCounter ring_destroyed < 1
SettlementName Kings-Land
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_amroth > 0
I_EventCounter ring_destroyed < 1
SettlementName Belfalas
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_hornburg > 0
I_EventCounter ring_destroyed < 1
SettlementName Helms-Deep
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_bree > 0
I_EventCounter ring_destroyed < 1
SettlementName Bree
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_thranduil > 0
I_EventCounter ring_destroyed < 1
SettlementName Elven-Mirkwood
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_dale > 0
I_EventCounter ring_destroyed < 1
SettlementName Dale
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_erebor > 0
I_EventCounter ring_destroyed < 1
SettlementName Erebor
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_mithlond > 0
I_EventCounter ring_destroyed < 1
SettlementName Mithlond
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_galadhon > 0
I_EventCounter ring_destroyed < 1
SettlementName Celebrant
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_thorin > 0
I_EventCounter ring_destroyed < 1
SettlementName Nan-i-Naugrim
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_isengard > 0
I_EventCounter ring_destroyed < 1
SettlementName Nan-Curunir
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_duneard > 0
I_EventCounter ring_destroyed < 1
SettlementName Dunland
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_gram > 0
I_EventCounter ring_destroyed < 1
SettlementName Mt-Gram
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_carndum > 0
I_EventCounter ring_destroyed < 1
SettlementName Carn-Dum
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_moria > 0
I_EventCounter ring_destroyed < 1
SettlementName Misty-Mountains
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_goblintown > 0
I_EventCounter ring_destroyed < 1
SettlementName High-Pass
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_umbar > 0
I_EventCounter ring_destroyed < 1
SettlementName Umbar
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_hyarmen > 0
I_EventCounter ring_destroyed < 1
SettlementName Harad
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_mistrand > 0
I_EventCounter ring_destroyed < 1
SettlementName Mistrand
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_rhomen > 0
I_EventCounter ring_destroyed < 1
SettlementName Rhun
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_guldur > 0
I_EventCounter ring_destroyed < 1
SettlementName Deep-Mirkwood
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_barad > 0
I_EventCounter ring_destroyed < 1
SettlementName Gorgoroth
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
125 Narya ring Transferable
可轉移
Ring of Fire, one of the Three Rings of the Elves. +1 Loyalty, +1 Health, +1 Farming, -1 Squalor When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Mithlond
IsGeneral
TimeInRegion > 3
not I_WorldwideAncillaryExists narya
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc narya
Chance : 100 %
126 Nenya ring Transferable
可轉移
Ring of Water, one of the Three Rings of the Elves. +1 Loyalty, +1 Health, +1 Farming, -1 Squalor When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Eregion
IsGeneral
TimeInRegion > 3
not I_WorldwideAncillaryExists nenya
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc nenya
Chance : 100 %
127 Ring of Barahir ring Transferable
可轉移
This proud ring was made by the Noldor of Valinor. +1 Loyalty, +1 Health, +1 Farming, -1 Squalor When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Weather-Hills
IsGeneral
TimeInRegion > 3
not I_WorldwideAncillaryExists ring_barahir
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc ring_barahir
Chance : 100 %
128 Vilya ring Transferable
可轉移
Ring of Air, one of the Three Rings of the Elves. +1 Loyalty, +1 Health, +1 Farming, -1 Squalor When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Imladris
IsGeneral
TimeInRegion > 3
not I_WorldwideAncillaryExists vilya
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc vilya
Chance : 100 %
129 Skilled Accomplice Security Transferable
可轉移
Having an accomplice makes a dirty job easier, but a little more costly too. +1 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Chance : 20 %
130 Young Apprentice Security Transferable
可轉移
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
DistanceCapital < 20
Chance : 10 %
131 Bodyguard Security Transferable
可轉移
Even the most able sword-arm can use someone to cover his back. +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) When to test : SufferAssassinationAttempt
Condition : IsGeneral
Trait HighPersonalSecurity < 1
Chance : 20 %
132 Dol Amroth officer Security An officer to assist you will strenghten the army and will strenghten the alliance with the city of Dol Amroth. +1 TroopMorale, +5% MovementPoints When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
TimeInRegion > 5
SettlementName Belfalas
not FactionwideAncillaryExists dol_amroth_officer
Chance : 20 %
133 Faithful Servant Security You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. +1 Charm When to test : CharacterComesOfAge
Condition : FatherAttribute Authority > 4
AgentType = princess
Chance : 100 %
134 Foodtaster Security Transferable
可轉移
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : SufferAssassinationAttempt
Condition : Trait Paranoia >= 1
IsGeneral
Chance : 20 %
135 Lancebearer Security Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= jousting_lists
IsGeneral
Attribute Command > 3
Chance : 10 %
136 Master of Assassins Security Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. 20% discount on agent training costs When to test : LeaderOrderedAssassination
Condition :
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= m_assassins_guild
Chance : 33 %
137 Pickpocket Security Transferable
可轉移
An adorable little urchin to behold, but truly a menace with wandering hands. +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= market
Chance : 12 %
138 Royal Escort Security With important duties abroad, assigning her majesty an escort was to be expected. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : SufferAssassinationAttempt
Condition : AgentType = princess
Chance : 100 %
139 Smothering Guards Security Her highness is well protected from both harm, and any chance of being courted. -1 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterComesOfAge
Condition : FatherTrait Prim >= 1
AgentType = princess
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FatherTrait Paranoia >= 1
AgentType = princess
Chance : 75 %
140 Zealous Disciple Security "I will not leave the Prophet's side, nor let anyone harm him." +1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
7 / 10 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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