41 |
|
Exquisite Blade |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital > 55 Chance : 5 % |
42 |
|
Delicate Blade |
Item |
|
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 100 % |
43 |
|
Ent-draughts |
Item |
Transferable 可轉移 |
|
Mysterious and potent waters consumed by the Ents. If it is drunk by beings other than Ents the power of growth is most evident. |
+1 Health, +1 to your general's hitpoints |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Fangorn IsGeneral TimeInRegion > 3 Chance : 25 % |
44 |
|
Evenstar |
Item |
Transferable 可轉移 |
|
The jeweled pendant of Arwen, given to Aragorn as a reminder of their love. |
+1 Happiness, +1 LineOfSight |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 FactionType egypt not I_WorldwideAncillaryExists evenstar Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled evenstar Chance : 100 % |
45 |
|
Exotic Gifts |
Item |
Transferable 可轉移 |
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. |
+1 Influence |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
46 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
47 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
48 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Obedience |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
49 |
|
Fine Cosmetics |
Item |
|
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
50 |
|
Numenorian Heirloom |
Item |
Transferable 可轉移 |
|
Numenorians made some of the most valuable goods to be seen in this world. |
+1 Loyalty, +1 Health, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 CultureType gondor not I_WorldwideAncillaryExists heirloom Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled heirloom Chance : 100 % |
|
51 |
|
Helmet of the Elbereth |
Item |
Transferable 可轉移 |
|
Made by the best Elven smiths to protect the heads of the Eldar. |
+1 HitPoints |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType greek SettlementBuildingExists >= armourer Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled helm_elbereth Chance : 100 % |
52 |
|
Light of Earendil |
Item |
Transferable 可轉移 |
|
"In this phial," she said, "is caught the light of Earendil's star, set amid the waters of my fountain. It will shine still brighter when night is about you. May it be a light to you in dark places, when all other lights go out." |
+1 Cavalry Command, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Lothlorien IsGeneral TimeInRegion > 5 FactionType mongols not I_WorldwideAncillaryExists light_earendil Chance : 25 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled light_earendil Chance : 100 % |
53 |
|
Map of Middle-Earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled map Chance : 100 % |
54 |
|
Nets of Ethir |
Item |
Transferable 可轉移 |
|
The men of Ethir make the best nets in Middle-Earth. |
+1 TrainingPoints, +1 BattleSurgery |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled nets_ethir Chance : 100 % |
55 |
|
Old Toby |
Item |
Transferable 可轉移 |
|
The finest pipe-weed of the Shire. |
+1 Farming, +1 Health |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementName Bree not IsFactionLeader not IsFactionHeir SettlementBuildingExists = farms+2 TimeInRegion > 3 Chance : 10 % |
56 |
|
Spyglass |
Item |
Transferable 可轉移 |
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
57 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
58 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
59 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
60 |
|
Soothsayer |
Magic |
Transferable 可轉移 |
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
|