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HomeHome / Total War: WARHAMMER III / Von Carstein / Units / Zombies
Zombies Von CarsteinVon Carstein Infantry

Zombies

Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

Zombies

Unit Name

Zombies

Main Unit Key

wh_main_vmp_inf_zombie

Land Unit Key

wh_main_vmp_inf_zombie

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

100

Recruitment Cost

100

Upkeep Cost

25

Number of Units

160

Hit Points

12320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_vampire_zombie_sword

├ Man Entity

wh_main_infantry_zombie_blood_dismembers

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

69

Mass

90

└ Man Mass

90.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

35

Speed

23

└ Man Speed

23

Melee Attack

5

Melee Defence

6

Weapon Strength

18

├ Melee Weapon

wh_main_vmp_sword_zombie

Base Weapon Damage

16

Armour-Piercing Weapon Damage

2

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

3

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.