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HomeHome / Total War: WARHAMMER III / Von Carstein / Units / The Devils of Swartzhafen (Vargheists)
The Devils of Swartzhafen (Vargheists) Von CarsteinVon Carstein Monsters & Beasts

The Devils of Swartzhafen (Vargheists)

No longer Vampires, but fighting with the same insane savagery.

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.

The Devils of Swartzhafen (Vargheists)

Unit Name

The Devils of Swartzhafen (Vargheists)

Main Unit Key

wh_dlc04_vmp_mon_devils_swartzhafen_0

Land Unit Key

wh_dlc04_vmp_mon_devils_swartzhafen_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

16

Hit Points

6320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu8b_vargheist

├ Man Entity

wh_main_flying_vargheists_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

387

Mass

1300

└ Man Mass

1300.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

72

Speed

65

└ Man Speed

65

Melee Attack

50

Melee Defence

32

Weapon Strength

100

├ Melee Weapon

wh_main_vmp_claws_vargheist

Base Weapon Damage

30

Armour-Piercing Weapon Damage

70

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

26

Abilities

  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1