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Von Carstein Von Carstein Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
60 Fell Bats
Monsters & Beasts / Flying War Beasts / wh_main_vmp_mon_fell_bats
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
400 350 88 60 4200 150 0 30 70 19 44 26 6
2
80 Dire Wolves
Monsters & Beasts / War Beasts / wh_main_vmp_mon_dire_wolves
Dire Wolves
A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry.
500 500 125 80 6080 150 0 30 95 26 14 22 28
3
80 The Direpack (Dire Wolves)
Monsters & Beasts / War Beasts / wh_dlc04_vmp_mon_direpack_0
The Direpack (Dire Wolves)
Hurling itself into the fray, the pack's teeth close around limbs and do not let go.
650 650 163 80 6080 200 0 40 95 34 19 22 28
4
16 Crypt Horrors
Monsters & Beasts / Monstrous Infantry / wh_main_vmp_mon_crypt_horrors
Crypt Horrors
Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline.
900 800 200 16 9952 1500 30 50 50 39 28 70 30
5
16 Mournguls
Monsters & Beasts / Monstrous Infantry / wh2_dlc11_cst_mon_mournguls_0
Mournguls
Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells.
1000 1000 250 16 8960 1500 30 50 45 36 26 100 28
6
16 Vargheists
Monsters & Beasts / Flying Monstrous Infantry / wh_main_vmp_mon_vargheists
Vargheists
A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.
1000 1000 250 16 6320 1300 10 62 65 40 25 100 26
7
16 The Devils of Swartzhafen (Vargheists)
Monsters & Beasts / Flying Monstrous Infantry / wh_dlc04_vmp_mon_devils_swartzhafen_0
The Devils of Swartzhafen (Vargheists)
No longer Vampires, but fighting with the same insane savagery.
1300 1300 325 16 6320 1300 10 72 65 50 32 100 26
8
1 Varghulf
Monsters & Beasts / Monster / wh_main_vmp_mon_varghulf
Varghulf
Amongst its enemies, a Varghulf is a savage whirl of limbs and claws, devastating in melee.
1400 1400 350 1 8248 2700 40 45 80 50 42 290 50
9
1 Terrorgheist
Monsters & Beasts / Flying Monster / wh_main_vmp_mon_terrorgheist
Terrorgheist
The diving Terrorgheist, with a terrifying scream, seeds death and havoc amongst its enemies.
2050 2050 513 1 8289 2200 80 45 65 41 47 420 40