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HomeHome / Total War: WARHAMMER III / Karak Kadrin / Units / Gyrocopter (Brimstone Gun)
Gyrocopter (Brimstone Gun) Karak KadrinKarak Kadrin Flying War Machines

Gyrocopter (Brimstone Gun)

The Brimstone Gun gives the Gyrocopter pilot a more accurate and lethal tool, ideal for obliterating the target completely!

Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.

Gyrocopter (Brimstone Gun)

Unit Name

Gyrocopter (Brimstone Gun)

Main Unit Key

wh_main_dwf_veh_gyrocopter_1

Land Unit Key

wh_main_dwf_veh_gyrocopter_1

Land Unit Group Parents

Flying War Machines

Land Unit Group

Flying War Machine

Caste

War Machine

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

4

Hit Points

3772

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_gyrocopter01

├ Man Entity

wh_main_dwf_flying_gyrocopter

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

935

Mass

700

└ Man Mass

700.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

none

Missile Block Chance

0

Leadership

64

Speed

70

└ Man Speed

70

Melee Attack

30

Melee Defence

6

Weapon Strength

66

├ Melee Weapon

wh_main_dwf_gyrocopter

Base Weapon Damage

50

Armour-Piercing Weapon Damage

16

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Ammunition

18

Range

100

Missile Strength

103

├ Missile Weapon

wh_main_dwf_copter_brimstone_gun

├ Projectile

wh_dwf_copter_brimstone_shot

Base Missile Damage

28

Armour-Piercing Missile Damage

85

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Gyrocopter Bomb
    As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.

Attributes

  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.