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HomeHome / Total War: WARHAMMER III / Karak Kadrin / Units / Flame Cannons
Flame Cannons Karak KadrinKarak Kadrin Artillery & War Machines

Flame Cannons

Flame Cannons belch burning pitch across the battlefield, raining molten death upon the enemy.

There are few weapons that can put fear into the heart of a foe like the Flame Cannon, one of the deadliest inventions of the Engineers' Guild. A volatile concoction of hot oil and molten tar is mixed within the Flame Cannon before air is pumped into the barrel; soon the pressure inside is tremendous and the barrel is almost ready to burst. At precisely the right moment, the Dwarfs place a burning oily wad into the nozzle and release the pressure. The mixture catches fire as it whooshes from the barrel in a leaping spurt. The burning oil arcs into the air towards the enemy ranks and, with a little bit of luck, lands in the middle of the foe, spraying boiling tar over them. For longer ranged shots, the Dwarfs simply apply more pressure, and the most experienced crew know exactly when to release the straining valve to achieve maximum distance. Those crews who misjudge this subtle balance rarely get another chance. Enemies struck by the Flame Cannons have their flesh melted off them in a slough, leaving only scorched bones and foul-smelling liquid that is best described as "goo". Even the bravest of those who survive, after seeing their comrades so gruesomely reduced, have been known to flee immediately.

Flame Cannons

Unit Name

Flame Cannons

Main Unit Key

wh_main_dwf_art_flame_cannon

Land Unit Key

wh_main_dwf_art_flame_cannon

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Field Gun

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1200

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

4

Hit Points

4476

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_hammer

├ Engines of War

wh_main_dwf_art_flame_cannon

├ Engine Entity

wh_main_dwf_art_flame_cannon

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_dwf_inf_dwarfs_crew_flame_cannon_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

70

Mass

3120

├ Engine Mass

3000.0000

└ Man Mass

120.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

64

Speed

25

├ Engine Speed

25

└ Man Speed

28

Melee Attack

16

Melee Defence

20

Weapon Strength

28

├ Melee Weapon

wh_main_dwf_axe

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

25

Range

230

Missile Strength

500

├ Engines of War

wh_main_dwf_art_flame_cannon

├ Missile Weapon

wh_main_dwf_flame_cannon

├ Projectile

wh_dwf_flame_cannon_flame

Base Missile Damage

260

Armour-Piercing Missile Damage

140

Base Explosive Damage

70.0000

Armour-Piercing Explosive Damage

30.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.