Cannons
A staple of Dwarfen armies, the cannon is a long-ranged, powerful weapon essential to the Dwarfen grand strategy.Cannons were first made by the Dwarfs of Zhufbar, although now, many of the larger Holds make their own. One of the most potent war machines, a cannon can shatter the most heavily armoured foe, pour shot into massed enemy formations, level a foe's cities or fortifications and topple the largest of monsters. They are, however, somewhat temperamental devices, and even the best-forged cannon in the world (those made by Dwarfs, naturally) are subject to occasional malfunction. The slightest crack or premature ignition of black powder can result in devastating accidents. In addition to the cannons housed within Holds, many Clans maintain a number of cannons that can join a throng on the march. These are hauled into overlooking positions on the battlefield where their long range and potent shot can dictate the course of the enemy's actions. Give the quality of their make, many Cannons have been in service for a number of centuries and are revered by their crew.
Unit Name Cannons |
Main Unit Key wh_main_dwf_art_cannon |
Land Unit Key wh_main_dwf_art_cannon |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Siege Artillery |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 4 |
4476 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_hammer |
├ Engines of War wh_main_dwf_art_cannon |
├ Engine Entity wh_main_dwf_art_cannon |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh_main_dwf_inf_dwarfs_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 70 |
3120 |
├ Engine Mass 3000.0000 |
└ Man Mass 120.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 64 |
20 |
├ Engine Speed 20 |
└ Man Speed 28 |
Melee Attack 16 |
20 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 2 |
Ammunition 22 |
Range 440 |
191 |
├ Engines of War wh_main_dwf_art_cannon |
├ Missile Weapon wh_main_dwf_cannon |
├ Projectile wh_dwf_cannon_ball |
├ Base Missile Damage 84 |
├ Armour-Piercing Missile Damage 336 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 22 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |