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HomeHome / Total War: WARHAMMER III / Karak Kadrin / Units / Rangers
Rangers Karak KadrinKarak Kadrin Missile Infantry

Rangers

No cave is too dark, no pathway too treacherous for the Ranger to scout and scour and know.

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Rangers

Unit Name

Rangers

Main Unit Key

wh_dlc06_dwf_inf_rangers_0

Land Unit Key

wh_dlc06_dwf_inf_rangers_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

131

Number of Units

80

Hit Points

5440

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_shield_and_crossbow

├ Man Entity

wh_main_dwf_inf_dwarfs_rangers_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

60

Mass

120

└ Man Mass

120.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

18

Melee Defence

26

Weapon Strength

28

├ Melee Weapon

wh_main_dwf_axe

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

18

Range

160

Missile Strength

18

├ Missile Weapon

wh_main_dwf_crossbow

├ Projectile

wh_dwf_crossow_bolt

Base Missile Damage

18

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

13

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.