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HomeHome / Total War: WARHAMMER III / Bordeleaux / Units / Spearmen-at-Arms (Shields)
Spearmen-at-Arms (Shields) BordeleauxBordeleaux Infantry

Spearmen-at-Arms (Shields)

Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray.

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Spearmen-at-Arms (Shields)

Unit Name

Spearmen-at-Arms (Shields)

Main Unit Key

wh_main_brt_inf_spearmen_at_arms

Land Unit Key

wh_main_brt_inf_spearmen_at_arms

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

81

Number of Units

120

Hit Points

7800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_men_arms_spear_and_shield

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

57

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

50

Speed

30

└ Man Speed

30

Melee Attack

20

Melee Defence

38

Weapon Strength

22

├ Melee Weapon

wh_main_brt_spear

Base Weapon Damage

17

Armour-Piercing Weapon Damage

5

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

4

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.