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HomeHome / Total War: WARHAMMER III / Bordeleaux / Units / Lord (Hippogryph)
Lord (Hippogryph) BordeleauxBordeleaux Lords

Lord (Hippogryph)

The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.

Bretonnian Lords are powerful nobles whose deeds are recounted throughout the land, even by mighty earls, barons and the dukes themselves. Proud and powerful warriors all, Bretonnian Lords are excellent warrior-generals. Most of the Lords of Bretonnia were dukes of noble stock, such as Duke Behemond "Beastslayer" of Bastonne, and Theodoric of Brionne. They claim shared ancestry with the first Bretonnian king, Gilles le Breton, and many purport that their founders fought alongside him in his many battles. Lords are important and powerful figures both in the military and political world of Bretonnia, often trading sword and shield for cup and words in the halls of power; to play the game and advance their cause.

Lord (Hippogryph)

Unit Name

Lord (Hippogryph)

Main Unit Key

wh_main_brt_cha_lord_2

Land Unit Key

wh_main_brt_cha_lord_2

Land Unit Group Parents

Lords

Land Unit Group

Flying Monstrous Cavalry

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

5496

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_bretonnian_bc2b_hippogryph_wb_sword_shield

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5488

Mass

600

└ Man Mass

600.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

34

└ Man Speed

34

Melee Attack

47

Melee Defence

34

Weapon Strength

440

├ Melee Weapon

wh_main_brt_hippogryph

Base Weapon Damage

150

Armour-Piercing Weapon Damage

290

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

75

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
    Melee Defence +24
    Leadership +16

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.