Pegasus Knights
Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge.Most Pegasus Knights hail from around the border city of Parravon, hard on the slopes of the Grey Mountains where many of their noble mounts can be found. Their numbers are made up almost exclusively of Knights of the Realm, and then only the richest and most influential can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth a pegasus is also a great practical boon for any Knight fortunate enough to acquire one. A pegasus is stronger and faster than even the mightiest warhorse, easily able to crush a man’s skull with its flailing hooves and cover great distances swiftly. Indeed, in the more wild and inaccessible domains of Bretonnia, there is real merit to a steed that is not prone to becoming mired in mud or entangled in thorns. On the battlefield, small groups of Pegasus Knights will group together, often outstripping the rest of the army as they search for honourable combat.
Unit Name Pegasus Knights |
Main Unit Key wh_main_brt_cav_pegasus_knights |
Land Unit Key wh_main_brt_cav_pegasus_knights |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Flying Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 24 |
6072 |
├ Mount 24 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_bretonnian_hr1_pegasus_lancer |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 245 |
100 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 36 |
32 |
56 |
├ Melee Weapon wh_main_brt_lance_pegasus_knights |
├ Base Weapon Damage 42 |
├ Armour-Piercing Weapon Damage 14 |
├ Bonus vs. Large 12 |
└ Bonus vs. Infantry 0 |
Charge Bonus 75 |
Abilities
No Ability
Attributes
-
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |