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HomeHome / Total War: WARHAMMER III / Bordeleaux / Units / Prophetess (Heavens) (Barded Warhorse)
Prophetess (Heavens) (Barded Warhorse) BordeleauxBordeleaux Lords

Prophetess (Heavens) (Barded Warhorse)

Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia.

Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature more so than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.

Prophetess (Heavens) (Barded Warhorse)

Unit Name

Prophetess (Heavens) (Barded Warhorse)

Main Unit Key

wh_dlc07_brt_cha_prophetess_heavens_2

Land Unit Key

wh_dlc07_brt_cha_prophetess_heavens_2

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

650

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

4160

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_bretonnian_hr1_warhorse_staff_and_sword

├ Man Entity

wh2_dlc16_infantry_standard_hero_blood_low_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4152

Mass

800

└ Man Mass

800.0000

Armour

40

├ Armour

wh2_main_plate_40

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

34

└ Man Speed

34

Melee Attack

34

Melee Defence

30

Weapon Strength

285

├ Melee Weapon

wh_main_brt_sword_caster_hero

Base Weapon Damage

200

Armour-Piercing Weapon Damage

85

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • Aura of the Lady
    The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
    [[img:ui/Battle UI/ability_icons/resistance_magic.png]] Spell Resistance +10

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.