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HomeHome / Total War: WARHAMMER III / Bordeleaux / Units / The Green Knight (Shadowsteed)
The Green Knight (Shadowsteed) BordeleauxBordeleaux Heroes

The Green Knight (Shadowsteed)

The holder of secrets and keeper of the way, whose strength is the quester's ultimate test.

The Green Knight is a well-known figure of Bretonnian folklore, stories and poems about him being amongst the most popular in the kingdom. A common character in puppet shows and plays performed for peasants and kings like, the Knight is bedecked in strange, ivy-covered armour and intones his famous line "None shall pass!". The traditional nemesis of the valiant Questing Knights of these tales, the Green Knight challenges them to duels so that they might prove their worth to the Lady, and thus sup from the blessed Grail. However, most folk do not realise that these stories are bound in fact; the Green Knight is the sacred protector of Bretonnia, and his spirit-essence is intertwined with the land and the Lady of the Lake herself. He has appeared to many Questing Knights throughout history, who subsequently spoke of the sky clouding over with the darkness of twilight and a green mist seeping from the earth, slowly taking the shape of a figure riding a snorting steed. Then the Green Knight appears, brandishing a glowing blade, his eyes ablaze with fay light!

The Green Knight (Shadowsteed)

Unit Name

The Green Knight (Shadowsteed)

Main Unit Key

wh_dlc07_brt_cha_green_knight_0

Land Unit Key

wh_dlc07_brt_cha_green_knight_0

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

0

Number of Units

1

Hit Points

5266

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_sword_and_shield_gk

├ Man Entity

wh_dlc07_brt_cha_rider_hero_ethereal

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5258

Mass

700

└ Man Mass

700.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

100

Speed

33

└ Man Speed

33

Melee Attack

60

Melee Defence

50

Weapon Strength

430

├ Melee Weapon

wh_dlc07_brt_sword_green_knight

Base Weapon Damage

0

Armour-Piercing Weapon Damage

430

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

85

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Dolorous Blade
    Glowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through.
    Melee Attack +24
    Armour-Piercing Weapon Damage x 150%
  • Sacred Guardian
    “None shall pass!”
  • The Blessing of the Lady
    The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Ethereal
    Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement
Maximum Number 1