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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Norscan Warhounds (Poison)
Norscan Warhounds (Poison) WintertoothWintertooth Monsters & Beasts

Norscan Warhounds (Poison)

This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.

In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.

Norscan Warhounds (Poison)

Unit Name

Norscan Warhounds (Poison)

Main Unit Key

wh_main_nor_mon_chaos_warhounds_1

Land Unit Key

wh_main_nor_mon_chaos_warhounds_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

113

Number of Units

80

Hit Points

6080

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wf1_chaos_poison_warhound

├ Man Entity

wh_main_chs_monster_warhound_blood

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

68

Mass

150

└ Man Mass

150.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

38

Speed

95

└ Man Speed

95

Melee Attack

26

Melee Defence

17

Weapon Strength

22

├ Melee Weapon

wh_main_chs_warhound_poison

Base Weapon Damage

19

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.