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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Marauder Ice Wolves Chariots
Marauder Ice Wolves Chariots WintertoothWintertooth Cavalry & Chariots

Marauder Ice Wolves Chariots

With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.

The Marauder Warwolves Chariot is an interesting take on the standard war chariots commonly used by the Northmen and other Warriors of Chaos. The same spike-laden chassis gives it a similarly devastating impact on the charge, but instead of being pulled by destriers, it is pulled by brutish Warwolves. This gives the chariot several advantages – firstly, the swift, muscle-built beasts enable the chariot to move faster over short distances. Also, unlike horses, Warwolves are natural killers in their own right – bloodthirsty animals concerned only with biting and tearing at enemy flesh. This makes the Warwolves Chariot a truly scary prospect up close; snapping, slobbering jaws await any who engage the charioteers in melee.

Marauder Ice Wolves Chariots

Unit Name

Marauder Ice Wolves Chariots

Main Unit Key

wh_dlc08_nor_veh_marauder_warwolves_chariot_0

Land Unit Key

wh_dlc08_nor_cav_marauder_warwolves_chariot_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

4

Hit Points

6048

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_norsca_wm_chaos_chariot_throwing_axes

├ Engines of War

wh_dlc08_nor_chariot

├ Engine Entity

wh_dlc08_vehicle_nor_war_wolf_chariot

├ Engine Hit Points

8

├ Articulated

wh_dlc08_nor_chariot_wolf

├ Articulated Entity

wh_dlc08_vehicle_nor_war_wolf_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_nor_chariot_rider_throwing_axe_180

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1480

Mass

1200

├ Engine Mass

1100.0000

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

95

├ Engine Speed

95

└ Man Speed

33

Melee Attack

32

Melee Defence

28

Weapon Strength

53

├ Melee Weapon

wh_dlc08_nor_warwolf_chariot

Base Weapon Damage

40

Armour-Piercing Weapon Damage

13

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

76

Ammunition

12

Range

70

Missile Strength

52

├ Missile Weapon

wh_dlc08_nor_cav_marauder_warwolves_chariot_throwing_axe

├ Projectile

wh_dlc08_nor_cav_marauder_warwolves_chariot_throwing_axe

Base Missile Damage

12

Armour-Piercing Missile Damage

40

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.