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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Frigustrex, Scion of the Cold-Void
Frigustrex, Scion of the Cold-Void WintertoothWintertooth Monsters & Beasts

Frigustrex, Scion of the Cold-Void

Cold-blooded in more ways than one, this flying killer waits to pounce from behind the blinding blizzard.

The mutating power of Chaos has touched more than just trolls and wolves in the malign wilderness of Troll Country. In its northern reaches, just below the surface of the frozen tundra, Frost-Wyrms lurk in their underground lairs. With the appearance of giant, winged monsters, nobody is entirely sure of their true nature or origins, but they are certainly abominable creatures tainted by Chaos. Some say that before the species mutated, they may have been Ice Dragons – a creature with a similarly dangerous killing ability in its icy, freezing breath, and a gargantuan size proportional to its age. Lying motionless beneath the frozen tundra, the cold-blooded Frost-Wyrm waits for the footfalls of trespassers before emerging to freeze them to death in their tracks.

Frigustrex, Scion of the Cold-Void

Unit Name

Frigustrex, Scion of the Cold-Void

Main Unit Key

wh_dlc08_nor_mon_frost_wyrm_boss

Land Unit Key

wh_dlc08_nor_mon_frost_wyrm_boss

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Command

Custom Battle Cost

2000

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

1

Hit Points

12656

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr1b_chaos_dragon_boss

├ Man Entity

wh_main_flying_dragon_blood_boss

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12648

Mass

5500

└ Man Mass

5500.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

70

└ Man Speed

70

Melee Attack

45

Melee Defence

41

Weapon Strength

549

├ Melee Weapon

wh_dlc08_nor_wyrm_boss

Base Weapon Damage

193

Armour-Piercing Weapon Damage

356

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

63

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Howling Winter
    A localised blizzard whips up around the Frost-Wyrm, its icy turbulence preventing would-be attackers from getting too close.
  • Frost Breath
    This icy blast freezes and slows the foe, its withering cold hampering their attacks.
    Speed x 70%
    Melee Attack -14
    Melee Defence -10

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1