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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Marauder Spearmen
Marauder Spearmen WintertoothWintertooth Infantry

Marauder Spearmen

These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.

Marauder Spearmen

Unit Name

Marauder Spearmen

Main Unit Key

wh_dlc08_nor_inf_marauder_spearman_0

Land Unit Key

wh_dlc08_nor_inf_marauder_spearman_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

113

Number of Units

120

Hit Points

9360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_norsca_2handed_spear

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

70

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

25

Melee Defence

37

Weapon Strength

25

├ Melee Weapon

wh_dlc08_nor_spear

Base Weapon Damage

20

Armour-Piercing Weapon Damage

5

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

6

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.