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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Marauder Hunters (Javelins)
Marauder Hunters (Javelins) WintertoothWintertooth Missile Infantry

Marauder Hunters (Javelins)

The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes.

The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.

Marauder Hunters (Javelins)

Unit Name

Marauder Hunters (Javelins)

Main Unit Key

wh_dlc08_nor_inf_marauder_hunters_1

Land Unit Key

wh_dlc08_nor_inf_marauder_hunters_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Javelin Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

550

Recruitment Cost

500

Upkeep Cost

138

Number of Units

90

Hit Points

6030

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_norsca_javelin

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

59

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

35

└ Man Speed

35

Melee Attack

26

Melee Defence

22

Weapon Strength

28

├ Melee Weapon

wh_main_chs_axe_marauders

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

8

Ammunition

12

Range

90

Missile Strength

31

├ Missile Weapon

wh_dlc08_nor_javelin_heavy

├ Projectile

wh_nor_javelin_heavy

Base Missile Damage

18

Armour-Piercing Missile Damage

7

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.