Left Panel
menu
HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Marauder Hunters
Marauder Hunters WintertoothWintertooth Missile Infantry

Marauder Hunters

The harshest of wildernesses creates the most brutal of hunters.

The ruthless martial societies of the northern tribes see many men cast out into the wastes due to some transgression or another against their clan. An unforgiving way of life means that it is often impossible for these men to re-assimilate themselves into the warrior hierarchy. The few exiles that avoid death out in the freezing tundra often come together to form bloodthirsty bands of wild hunters, etching out a brutal existence that makes them even more hardened, callous, and adept as warriors – Marauders with the skill of ambush hunters. Attaining such skills is a way back into the battle ranks: when larger forces of tribesmen come together, the Marauder Hunters’ terrifyingly efficient ambushes frequently mark the beginning of their raids.

Marauder Hunters

Unit Name

Marauder Hunters

Main Unit Key

wh_dlc08_nor_inf_marauder_hunters_0

Land Unit Key

wh_dlc08_nor_inf_marauder_hunters_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Close-Quarters Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

90

Hit Points

6030

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_norsca_dual_axe_and_throwing_axe

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

59

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

35

└ Man Speed

35

Melee Attack

36

Melee Defence

20

Weapon Strength

28

├ Melee Weapon

wh_main_chs_axe_marauders

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

12

Range

80

Missile Strength

35

├ Missile Weapon

wh_dlc08_nor_throwing_axe

├ Projectile

wh2_nor_throwing_axe

Base Missile Damage

6

Armour-Piercing Missile Damage

22

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.