Left Panel
menu
HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Wulfrik the Wanderer (Marauder Chariot)
Wulfrik the Wanderer (Marauder Chariot) WintertoothWintertooth Lords

Wulfrik the Wanderer (Marauder Chariot)

The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.

Wulfrik the Wanderer is one of the most devout worshippers of the Ruinous Powers to have ever journeyed across the world. With a hulking frame and tremendous skill at arms, his curse is to perpetually seek out the mightiest champions to duel – be they living, dead, mortal, or daemonic. His loyal warriors willingly sail to the corners of the world with him, raiding by his side as he takes the heads of all who dare cross his path. It is said that once Wulfrik has decided upon his next quarry, it is impossible to escape – such is his dutiful willingness to provide the murderous offerings due to the nefarious Dark Gods.

Wulfrik the Wanderer (Marauder Chariot)

Unit Name

Wulfrik the Wanderer (Marauder Chariot)

Main Unit Key

wh_dlc08_nor_cha_wulfrik_2

Land Unit Key

wh_dlc08_nor_cha_wulfrik_2

Land Unit Group Parents

Lords

Land Unit Group

Chariot

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

1

Hit Points

5808

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_staff_and_sword

├ Engines of War

wh_main_chs_chariot_large_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_wulfrik_fast_hero_blood

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

5776

Mass

2200

├ Engine Mass

1100.0000

└ Man Mass

1100.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

75

Speed

78

├ Engine Speed

78

└ Man Speed

35

Melee Attack

48

Melee Defence

30

Weapon Strength

420

├ Melee Weapon

wh_main_chs_chariot_hero

Base Weapon Damage

145

Armour-Piercing Weapon Damage

275

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

90

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Hunter of Champions
    Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors.
    Speed x 55%
    Armour -30
    Melee Defence -40
  • Fight or Die!
    There is no other choice. There never was.
    Melee Attack +24
    Leadership +16
  • Seafang
    There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination.
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.