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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Beasts of Tashnar (Norscan Warhounds)
Beasts of Tashnar (Norscan Warhounds) World WalkersWorld Walkers Monsters & Beasts

Beasts of Tashnar (Norscan Warhounds)

Ravenous beasts summoned from the Realm of Chaos itself, slobbering with an insatiable hunger to tear at living flesh.

In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.

Beasts of Tashnar (Norscan Warhounds)

Unit Name

Beasts of Tashnar (Norscan Warhounds)

Main Unit Key

wh_pro04_nor_mon_marauder_warwolves_ror_0

Land Unit Key

wh_pro04_nor_mon_marauder_warwolves_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

700

Upkeep Cost

175

Number of Units

80

Hit Points

6080

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wf1_giant_wolf

├ Man Entity

wh_pro04_nor_monster_warhound_ror_blood

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

68

Mass

175

└ Man Mass

175.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

48

Speed

95

└ Man Speed

95

Melee Attack

36

Melee Defence

23

Weapon Strength

22

├ Melee Weapon

wh_dlc08_nor_warhound_ror

Base Weapon Damage

20

Armour-Piercing Weapon Damage

2

Bonus vs. Large

14

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires