Left Panel
menu
HomeHome / Total War: WARHAMMER III / World Walkers / Units / Mist Stalkers (Fimir Warriors)
Mist Stalkers (Fimir Warriors) World WalkersWorld Walkers Monsters & Beasts

Mist Stalkers (Fimir Warriors)

Beware the dark, brutish shadows that dwell in the foggy depths of the marsh!

With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.

Mist Stalkers (Fimir Warriors)

Unit Name

Mist Stalkers (Fimir Warriors)

Main Unit Key

wh_pro04_nor_mon_fimir_ror_0

Land Unit Key

wh_pro04_nor_mon_fimir_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

16

Hit Points

8224

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7d_fimir_ror_dual_axes

├ Man Entity

wh_dlc08_nor_monster_fimir_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

506

Mass

1500

└ Man Mass

1500.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

45

└ Man Speed

45

Melee Attack

38

Melee Defence

52

Weapon Strength

90

├ Melee Weapon

wh_dlc08_nor_fimir_dual_axe

Base Weapon Damage

31

Armour-Piercing Weapon Damage

59

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

25

Abilities

  • From the Mist
    Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires