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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Marauder Horsemen
Marauder Horsemen World WalkersWorld Walkers Missile Cavalry & Chariots

Marauder Horsemen

These men are possessed, packing a decisive punch with a touch of insanity.

Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters.

Marauder Horsemen

Unit Name

Marauder Horsemen

Main Unit Key

wh_main_nor_cav_marauder_horsemen_0

Land Unit Key

wh_main_nor_cav_marauder_horsemen_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

550

Recruitment Cost

525

Upkeep Cost

131

Number of Units

60

Hit Points

4980

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_hr1_warhorse_spear_and_javelins

├ Man Entity

wh3_dlc20_marauder_horsemen_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

75

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

48

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

20

Weapon Strength

24

├ Melee Weapon

wh_main_chs_marauder_horsemen_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Ammunition

16

Range

80

Missile Strength

24

├ Missile Weapon

wh_main_chs_javelin

├ Projectile

wh_chs_javelin

Base Missile Damage

15

Armour-Piercing Missile Damage

7

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.