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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Norscan Ice Trolls
Norscan Ice Trolls World WalkersWorld Walkers Monsters & Beasts

Norscan Ice Trolls

Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.

Ice Trolls originate further north than their counterparts from Troll Country. All Trolls have indiscriminate appetites and unthinking ferocity, and the northern variety are no different. With their great strength and regenerative abilities, the warlike Northmen find uses for Trolls in battle, despite them having rather limited intelligence. Most varieties are able to spew acidic stomach bile over their victims to inflict a nasty death, but the Ice Trolls’ proximity to the Chaos Wastes has caused this ability to mutate into something else altogether. With a single exhalation of their icy breath, they can instantly freeze their foes in their tracks, usually just before gobbling them up in a crunch of icy flesh and bones.

Norscan Ice Trolls

Unit Name

Norscan Ice Trolls

Main Unit Key

wh_dlc08_nor_mon_norscan_ice_trolls_0

Land Unit Key

wh_dlc08_nor_mon_norscan_ice_trolls_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

950

Upkeep Cost

238

Number of Units

16

Hit Points

7904

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4c_ice_troll_club

├ Man Entity

wh_main_monster_troll_ice_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

486

Mass

1300

└ Man Mass

1300.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

45

Speed

54

└ Man Speed

54

Melee Attack

38

Melee Defence

32

Weapon Strength

120

├ Melee Weapon

wh_dlc08_club_ice_troll

Base Weapon Damage

39

Armour-Piercing Weapon Damage

81

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

34

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.