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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Norscan Giant
Norscan Giant World WalkersWorld Walkers Monsters & Beasts

Norscan Giant

He follows those who wage war for the Dark Gods – their killing fields are his feeding grounds.

Giants are monstrous humanoids with a prodigious appetite for violence. They are single-minded engines of destruction most often encountered in the far north of the world, being fond of the cold, rocky climes. Many find themselves lumbering alongside the warring Northman tribes, either for their fill of fresh meat and strong alcohol, or simply for the promise of slaughter and battle. Many Giants of the north are instinctively drawn to the raiding men who seek to bear the favour of the Dark Gods – perhaps because the corpses are always thick on the ground in the company of such individuals. Smashing into enemy ranks to kill and feed, they have no real concept of obeying orders but, rather importantly, do have the intelligence to recognise friend from foe.

Norscan Giant

Unit Name

Norscan Giant

Main Unit Key

wh_dlc08_nor_mon_norscan_giant_0

Land Unit Key

wh_dlc08_nor_mon_norscan_giant_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

12620

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4_norscan_giant_club

├ Man Entity

wh_main_monster_giant_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12612

Mass

6500

└ Man Mass

6500.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

39

└ Man Speed

39

Melee Attack

65

Melee Defence

30

Weapon Strength

700

├ Melee Weapon

wh_main_club_giant

Base Weapon Damage

200

Armour-Piercing Weapon Damage

500

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.