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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Marauder Champions (Great Weapons)
Marauder Champions (Great Weapons) World WalkersWorld Walkers Infantry

Marauder Champions (Great Weapons)

The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring champion.

In the eyes of the Northmen, there is a natural distinction between the mass of roving warriors, and the favoured few. The ultimate ambition of a Marauder is to die fighting under the gaze of the Dark Gods, or otherwise become worthy and powerful enough to travel to the far north to face their judgement directly. Individuals strong enough to walk that path emerge only occasionally: Marauder Champions, who fight and kill with more skill and ferocity than their brethren, and so gain a higher status in their warrior hierarchies. The otherworldly rewards are not always clear, however – these standout fighters epitomise both the glory and the risk of seeking the attention of the Dark Gods, treading along a knife’s edge between immortality and oblivion.

Marauder Champions (Great Weapons)

Unit Name

Marauder Champions (Great Weapons)

Main Unit Key

wh_dlc08_nor_inf_marauder_champions_1

Land Unit Key

wh_dlc08_nor_inf_marauder_champions_1

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

100

Hit Points

9600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_2handed_axe

├ Man Entity

wh_dlc08_infantry_champion_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

88

Mass

160

└ Man Mass

160.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

35

└ Man Speed

35

Melee Attack

35

Melee Defence

40

Weapon Strength

50

├ Melee Weapon

wh_dlc08_nor_axe_great_champion

Base Weapon Damage

15

Armour-Piercing Weapon Damage

35

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.