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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Shaman-Sorcerer (Fire)
Shaman-Sorcerer (Fire) World WalkersWorld Walkers Heroes

Shaman-Sorcerer (Fire)

Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.

The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.

Shaman-Sorcerer (Fire)

Unit Name

Shaman-Sorcerer (Fire)

Main Unit Key

wh_dlc08_nor_cha_shaman_sorcerer_fire_0

Land Unit Key

wh_dlc08_nor_cha_shaman_sorcerer_fire_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

275

Recruitment Cost

1000

Upkeep Cost

275

Number of Units

1

Hit Points

3360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_staff_and_sword

├ Man Entity

wh_main_infantry_standard_wizard_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3352

Mass

300

└ Man Mass

300.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

30

Melee Defence

30

Weapon Strength

315

├ Melee Weapon

wh_main_chs_sword_caster_hero

Base Weapon Damage

220

Armour-Piercing Weapon Damage

95

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.