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HomeHome / Total War: WARHAMMER III / Talsyn / Units / Wardens of Cythral (Wildwood Rangers)
Wardens of Cythral (Wildwood Rangers) TalsynTalsyn Infantry

Wardens of Cythral (Wildwood Rangers)

Centuries of defending the forest against the malevolent spirits of the Wildwood has gifted them an unparalleled vigilance.

Athel Loren is not a safe place, even for the Elves. Even now, thousands of years on from the first Great Council, there are those forest spirits who resent the Elves' presence, and visit upon them whatever cruelties are in their power. Banished to the sinister south-eastern corner of Athel Loren known as the Wildwood, these dark spirits rail against the Waystone fence that confines them and dream darkly of revenge on those who have occupied their home. The task of guarding the border between this shadowy prison and the rest of Athel Loren falls to the Wildwood Rangers. Theirs is an existence thoroughly at odds with the gaiety and splendour known by other Wood Elves, for just as the creatures of the Wildwood do not rest, nor can those who have sworn to keep them trammelled. The waystone fence is ever under attack, and it suffers disruption more often than any care to contemplate. Any breach, however small, brings with it the risk of carnage as the dark spirits slip loose from their bonds and wreak all manner of havoc in the forest beyond. The Rangers converge on such breaches within moments of their formation, holding back the tide of dark spirits long enough for Spellweavers to make the waystone barriers whole once again. Thus must the Rangers be ever-vigilant, so that their kinsfolk need not live in fear.

Wardens of Cythral (Wildwood Rangers)

Unit Name

Wardens of Cythral (Wildwood Rangers)

Main Unit Key

wh_pro04_wef_inf_wildwood_rangers_ror_0

Land Unit Key

wh_pro04_wef_inf_wildwood_rangers_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

100

Hit Points

8400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_spear_and_shield

├ Man Entity

wh_dlc05_wef_inf_wildwood_rangers_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

76

Mass

110

└ Man Mass

110.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

90

Speed

38

└ Man Speed

38

Melee Attack

59

Melee Defence

45

Weapon Strength

33

├ Melee Weapon

wh_pro04_wef_asrai_spear

Base Weapon Damage

6

Armour-Piercing Weapon Damage

27

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

  • Guardians of the Wildwood
    The minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
    Bonus vs. Large +12

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires