Left Panel
menu
HomeHome / Total War: WARHAMMER III / Talsyn / Units / Wild Hunters of Kurnous (Wild Riders - Shields)
Wild Hunters of Kurnous (Wild Riders - Shields) TalsynTalsyn Cavalry & Chariots

Wild Hunters of Kurnous (Wild Riders - Shields)

Otherworldly riders, swift and formidable, fighting viciously in the name of the Lord of all forests and beasts.

The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.

Wild Hunters of Kurnous (Wild Riders - Shields)

Unit Name

Wild Hunters of Kurnous (Wild Riders - Shields)

Main Unit Key

wh_pro04_wef_cav_wild_riders_ror_0

Land Unit Key

wh_pro04_wef_cav_wild_riders_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Melee Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

60

Hit Points

6420

├ Mount

40

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_st1_stag_spear_shield

├ Man Entity

wh_pro04_cavalry_rider_wild_riders_ror

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

99

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

43

Melee Defence

39

Weapon Strength

40

├ Melee Weapon

wh_pro04_wef_wildrider_ror_spear

Base Weapon Damage

27

Armour-Piercing Weapon Damage

13

Bonus vs. Large

13

Bonus vs. Infantry

0

Charge Bonus

62

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires