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HomeHome / Total War: WARHAMMER III / Talsyn / Units / Glade Lord (Forest Dragon)
Glade Lord (Forest Dragon) TalsynTalsyn Lords

Glade Lord (Forest Dragon)

Above pride, vanity and selfish ego there is only Athel Loren.

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Glade Lord (Forest Dragon)

Unit Name

Glade Lord (Forest Dragon)

Main Unit Key

wh_dlc05_wef_cha_female_glade_lord_3

Land Unit Key

wh_dlc05_wef_cha_female_glade_lord_3

Land Unit Group Parents

Lords

Land Unit Group

Hybrid Weapon Specialist

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2000

Recruitment Cost

2200

Upkeep Cost

550

Number of Units

1

Hit Points

7116

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_dr1_dragon_wb_sword_and_bow

├ Man Entity

wh_dlc05_wef_cha_inf_glade_lord_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7108

Mass

400

└ Man Mass

400.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

46

└ Man Speed

46

Melee Attack

48

Melee Defence

42

Weapon Strength

440

├ Melee Weapon

wh_dlc05_wef_dragon

Base Weapon Damage

135

Armour-Piercing Weapon Damage

305

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Ammunition

30

Range

190

Missile Strength

350

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

Base Missile Damage

196

Armour-Piercing Missile Damage

84

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

15

Reload Skill

0

Abilities

  • Soporific Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Prey of Anath Raema
    By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance -20
  • Arrow of Kurnous
    The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
  • The Eye of Kurnous
    Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
    Base Missile Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.