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HomeHome / Total War: WARHAMMER III / Talsyn / Units / Sisters of the Thorn
Sisters of the Thorn TalsynTalsyn Missile Cavalry & Chariots

Sisters of the Thorn

Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.

The Sisters of the Thorn are Ariel's handmaidens. In many ways, they are equal and opposite to the Wild Riders of Kurnous, a sisterhood pledged to sorcery and subtlety where Orion's equerries know loyalty only to the glory of the Hunt. Where the Wild Riders are borne into battle on steeds as reckless as they are, the Sisters ride the Steeds of Isha - mounts whose viciousness lies hidden beneath a graceful aspect. Just like their mistress, the Sisters of the Thorn are eternal; they seem never to age and succumb to injury only briefly. Should one be slain, her siblings place her body upon a bier of root and ivy and bear it away to the hallowed halls beneath the Oak of Ages. There she slumbers away the weeks and months until the arrival of a new Spring, where the riot of magic and life-energy restores her to vibrant existence. Only if her body is irretrievable or mutilated beyond all recognition does the fallen Sister's spirit flee the mortal world, leaving her bereaved siblings to exact vengeance on her slayer.

Sisters of the Thorn

Unit Name

Sisters of the Thorn

Main Unit Key

wh_dlc05_wef_cav_sisters_thorn_0

Land Unit Key

wh_dlc05_wef_cav_sisters_thorn_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Magical Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

48

Hit Points

4896

├ Mount

48

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_st1_stag_staff_and_javelin

├ Man Entity

wh_dlc05_cavalry_rider_sister_blood

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

94

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

34

Melee Defence

33

Weapon Strength

28

├ Melee Weapon

wh_dlc05_wef_thorn_sister_sword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

18

Range

90

Missile Strength

38

├ Missile Weapon

wh_dlc05_wef_javelin

├ Projectile

wh_dlc05_wef_javelin

Base Missile Damage

20

Armour-Piercing Missile Damage

10

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Shield of Thorns
    Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
    Melee Damage Reflection +14
  • The Curse of Anraheir
    At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
    Speed x 75%
    Accuracy -30
    Melee Attack -24
    Melee Defence -24

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.