Left Panel
menu
HomeHome / Total War: WARHAMMER III / Caravan of Blue Roses / Units / The Claw of Nagash (Mortis Engine)
The Claw of Nagash (Mortis Engine) Caravan of Blue RosesCaravan of Blue Roses Artillery & War Machines

The Claw of Nagash (Mortis Engine)

Unspeakable evil energy is exuded, both empowering the Undead legions and crippling those who stand against them.

Many Necromancers and liche-lords have risen to kingship over the Undead, becoming so saturated with evil power that their physical forms radiate magic. Some Vampires actively seek out the citadels of those lords who have gone before, hoping to take possession of their remains and to use them against the living. No mere casket or hearse could be fit to bear the remains of one of these masters of the night. Instead, they are enshrined within a Mortis Engine, a cage of fused bone, surrounded by trappings of grandeur and borne to war by a host of spirits bound to the infernal device. Some reliquaries also carry blasphemous tomes to battle, or scrolls of parchment rumoured to have been penned by Nagash himself. Oft-times the Winds of Magic become night uncontrollable when such a fell tome is near. Heavy with evil magics, painstakingly illuminated with such care that their creator's souls have passed into the leaves of human skin that form its pages, these books can be a boon to the twisted practitioners of Necromancy, but also the bane of reckless and unwary spellcasters.

The Claw of Nagash (Mortis Engine)

Unit Name

The Claw of Nagash (Mortis Engine)

Main Unit Key

wh_dlc04_vmp_veh_claw_of_nagash_0

Land Unit Key

wh_dlc04_vmp_veh_claw_of_nagash_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

425

Number of Units

1

Hit Points

7236

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Engines of War

wh_dlc04_vmp_veh_claw_of_nagash

├ Engine Entity

wh_dlc04_vehicle_vmp_mortis_engine_articulation

├ Engine Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard

├ Man Hit Points

8

├ Num Men

18

└ Bonus Hit Points

7084

Mass

1200

├ Engine Mass

1100.0000

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_heavy_metal_40

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

48

├ Engine Speed

48

└ Man Speed

30

Melee Attack

38

Melee Defence

18

Weapon Strength

120

├ Melee Weapon

wh_dlc04_vmp_mortis_engine

Base Weapon Damage

50

Armour-Piercing Weapon Damage

70

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

12

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Blasphemous Tome
    The unholy, never-to-be spoken words of this ancient grimoire cause the Winds of Magic to blow like a hurricane.
  • The Chilling Aura
    As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
    Speed x 70%
  • The Reliquary Binding
    This depraved artefact, when held aloft, restores energy to those who swear fealty to its vileness.
  • The Reliquary Corruption
    Those who dare to stand against this profane monument will suffer from its corrupting influence, to their demise.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Magic Harvester
    Increases the level of magic power reserves.
  • Mass Regeneration
    Regenerates nearby friendly units’ hit points.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Recuitment Requirement
Maximum Number 1