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HomeHome / Total War: WARHAMMER III / The Northern Provinces / Units / Jade Warriors (Halberds)
Jade Warriors (Halberds) The Northern ProvincesThe Northern Provinces Infantry

Jade Warriors (Halberds)

The living embodiment of Cathay's nigh-impregnable Great Bastion, for few enemies can hope to breach their armoured line.

Grand Cathay is a land in harmony with the world around it, with every soldier knowing their place in the grand designs of the Celestial Dragon Emperor. Known as the Harmony of Stone and Steel, this perfect alignment of purpose and will expresses itself in the discipline of the armies of the Dragons. Armed with polearms, crossbows and equipped with heavy armour and shields, Jade Warriors are the bastion upon which the enemy breaks, be they defending their city’s walls or at the very centre of the Cathayan battle line.

Jade Warriors (Halberds)

Unit Name

Jade Warriors (Halberds)

Main Unit Key

wh3_main_cth_inf_jade_warriors_1

Land Unit Key

wh3_main_cth_inf_jade_warriors_1

Land Unit Group Parents

Infantry

Land Unit Group

Halberd Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

120

Hit Points

8280

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_halberd

├ Man Entity

wh3_main_cth_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

61

Mass

125

└ Man Mass

125.0000

Armour

80

├ Armour

wh2_main_chainmail_80

├ Shield

none

Missile Block Chance

0

Leadership

64

Speed

28

└ Man Speed

28

Melee Attack

22

Melee Defence

38

Weapon Strength

28

├ Melee Weapon

wh3_main_cth_jade_warrior_halberd

Base Weapon Damage

8

Armour-Piercing Weapon Damage

20

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

8

Abilities

  • Battle Harmony: Yang
    There must be balance in all things: dark and light, moon and sun, female and male.
    Melee Attack +4
    Melee Defence +6
    Leadership +6
  • Defensive Stance
    Become like the mountain: immovable, stronger over time, and nigh-on impossible to assail.
    Charge Resistance x 110%
    Charge Resistance x 125%
    Armour +10

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Yang
    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Harmony: Yang
    This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.