Jade Warriors (Halberds)
The living embodiment of Cathay's nigh-impregnable Great Bastion, for few enemies can hope to breach their armoured line.Grand Cathay is a land in harmony with the world around it, with every soldier knowing their place in the grand designs of the Celestial Dragon Emperor. Known as the Harmony of Stone and Steel, this perfect alignment of purpose and will expresses itself in the discipline of the armies of the Dragons. Armed with polearms, crossbows and equipped with heavy armour and shields, Jade Warriors are the bastion upon which the enemy breaks, be they defending their city’s walls or at the very centre of the Cathayan battle line.
Unit Name Jade Warriors (Halberds) |
Main Unit Key wh3_main_cth_inf_jade_warriors_1 |
Land Unit Key wh3_main_cth_inf_jade_warriors_1 |
Land Unit Group Parents Infantry |
Land Unit Group Halberd Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 120 |
8280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_halberd |
├ Man Entity wh3_main_cth_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 61 |
125 |
└ Man Mass 125.0000 |
80 |
├ Armour wh2_main_chainmail_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 64 |
28 |
└ Man Speed 28 |
Melee Attack 22 |
38 |
28 |
├ Melee Weapon wh3_main_cth_jade_warrior_halberd |
├ Base Weapon Damage 8 |
├ Armour-Piercing Weapon Damage 20 |
├ Bonus vs. Large 16 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Abilities
-
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6 -
Defensive Stance
Become like the mountain: immovable, stronger over time, and nigh-on impossible to assail.
Charge Resistance x 110%
Charge Resistance x 125%
Armour +10
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Formation Attack
The unit will try to stay in formation when in melee. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos |