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HomeHome / Total War: WARHAMMER III / The Northern Provinces / Units / Crane Gunners
Crane Gunners The Northern ProvincesThe Northern Provinces Missile Infantry

Crane Gunners

Only the hardiest of souls can survive the elegant volleys of Nan-Gau's devastatingly precise artillery.

Firearms are primarily constructed in Nan-Gau by edict of the Dragon Emperor. The foundries of the City of Smoke turn out large numbers of these weapons, in all shapes and sizes. One of the most common variants is the Crane Gun, a long-barrelled firearm often carried by two Nan-Gau soldiers and fixed to a tower shield for greater accuracy. Used in large numbers, these guns can scythe down enemy formations at great distances, or pick off enemy leaders and monsters with precise volleys of fire.

Crane Gunners

Unit Name

Crane Gunners

Main Unit Key

wh3_main_cth_inf_crane_gunners_0

Land Unit Key

wh3_main_cth_inf_crane_gunners_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Specialist Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

300

Number of Units

32

Hit Points

4320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_weapon_team_rifle_and_shield

├ Man Entity

wh3_main_cth_weapon_team_blood

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

127

Mass

150

└ Man Mass

150.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

wh_missile_block_65_wood

Missile Block Chance

65

Leadership

50

Speed

30

└ Man Speed

30

Melee Attack

12

Melee Defence

18

Weapon Strength

24

├ Melee Weapon

wh3_main_cth_peasant_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

22

Range

275

Missile Strength

34

├ Missile Weapon

wh3_cth_crane_gun_bullet

├ Projectile

wh3_cth_crane_gun_bullet

Base Missile Damage

6

Armour-Piercing Missile Damage

35

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Battle Harmony: Yin
    There must be balance in all things: dark and light, moon and sun, female and male.
    Speed x 106%
    Leadership +6
    Reload Skill +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Yin
    This unit counts as a Yin unit for the purpose of Battle Harmony proximity.

Strengths & Weaknesses

  • Harmony: Yin
    This unit counts as a Yin unit and gains increased reload skill and leadership near Yang units.
  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.