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HomeHome / Total War: WARHAMMER III / The Northern Provinces / Units / Miao Ying, the Storm Dragon
Miao Ying, the Storm Dragon The Northern ProvincesThe Northern Provinces Lords

Miao Ying, the Storm Dragon

Favoured child of the Celestial Emperor, revered defender of the Great Bastion and imperious majesty incarnate.

The Storm Dragon rules over Northern Cathay and commands the armies of the Great Bastion. Cold and aloof, she has held this position for centuries, after its defence was entrusted to her by the Celestial Dragon. Despite her power, the Storm Dragon has a significant task in the defence of the north, and her armies are almost constantly at war. Her vaulted position also means her father entrusts her with important tasks, some of which can put her at odds with her siblings.

Miao Ying, the Storm Dragon

Unit Name

Miao Ying, the Storm Dragon

Main Unit Key

wh3_main_cth_cha_storm_dragon_0

Land Unit Key

wh3_main_cth_cha_storm_dragon_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1800

Recruitment Cost

1200

Upkeep Cost

600

Number of Units

1

Hit Points

8424

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_mage_storm_dragon

├ Man Entity

wh3_main_cth_hum_storm_dragon_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8416

Mass

1000

└ Man Mass

1000.0000

Armour

70

├ Armour

wh2_main_plate_70

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

46

└ Man Speed

46

Melee Attack

65

Melee Defence

55

Weapon Strength

430

├ Melee Weapon

wh3_main_cth_storm_dragon_human

Base Weapon Damage

290

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Transformation of the Dragon
    Miao Ying has the innate power to transmogrify from human form to Dragon and back again at will, and often at the most opportune moments.
  • Wrath of the Storm
    Elements thought uncontrollable can be harnessed to do the Dragon's bidding – both to crush their enemies and protect them when in human form.
    Melee Attack +24
  • Disdain of the Dragons
    "Looks into the eyes of the Dragon and despair!"
    Melee Attack -8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mastery of Elemental Winds
    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Harmony Amplifier: +100%
    This unit increases harmony bonuses for nearby units by +100%. Only the strongest amplifier bonus is applied.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.