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HomeHome / Total War: WARHAMMER III / The Northern Provinces / Units / Lord Magistrate (Sky Lantern)
Lord Magistrate (Sky Lantern) The Northern ProvincesThe Northern Provinces Lords

Lord Magistrate (Sky Lantern)

A master strategist requires unquestioning allegiance from the vast armies of their great city.

Each of the great cities of Grand Cathay is governed by a Lord Magistrate in the name of the Dragon Emperor. These are canny men and women, as adept at navigating the politics of the empire as they are directing troops in battle. As skilled strategists, Lord Magistrates can often dictate the pace of battle even before it begins; catching their enemies flatfooted with the rapid mobilisation of their troops. Lord Magistrates lead from the back of the army, using fans, banners and coloured smoke to orchestrate many units of their army.

Lord Magistrate (Sky Lantern)

Unit Name

Lord Magistrate (Sky Lantern)

Main Unit Key

wh3_main_cth_cha_lord_magistrate_2

Land Unit Key

wh3_main_cth_cha_lord_magistrate_2

Land Unit Group Parents

Lords

Land Unit Group

Flying War Machine

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

900

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

5

Hit Points

35040

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_sword_lord

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

5

└ Bonus Hit Points

7000

Mass

600

└ Man Mass

600.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

34

└ Man Speed

34

Melee Attack

20

Melee Defence

20

Weapon Strength

26

├ Melee Weapon

wh_main_cth_sky_lantern

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

1

Ammunition

50

Range

275

Missile Strength

108

├ Missile Weapon

wh3_cth_sky_lantern_crane_gun_bullet

├ Projectile

wh3_cth_sky_junk_crane_gun_bullet

Base Missile Damage

22

Armour-Piercing Missile Damage

108

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Will of the Dragons
    The Dragons have ruled Cathay for centuries. Their power will never be questioned by their imperial subjects, who understand their place and role in the world perfectly.
    Leadership +4
  • Inspired Assault I
    The most noble, educated and experienced among us have the means to think laterally, the confidence to know that victory is close at hand, and most importantly, the power to inspire.
    Charge Bonus x 120%
    Melee Attack +24
  • Inspired Defence I
    The ability to think several moves ahead of their opponents gives the Cathayan nobles a distinct advantage in matters of defence.
    Melee Defence +24
    Leadership +16
  • Inspired Marksmanship I
    Being taught to shoot shortly after learning to walk means that by adulthood the magistrate's arrows are true and their eyesight is as acute as the swooping hawk.
    Accuracy +30
    Reload Skill +20
  • Tactician
    Strategy and tactics can be learned from a book, but only honed through experience in the field.
    Melee Defence +5
    Reload Skill +5
  • Eye of the Dragon
    The higher you go, the further you can see, like the Dragons in flight above Cathay's harmonious landscape.
    Leadership +4
    Forest Spotting x 200%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Always Flying
    This unit is always flying and cannot land.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Harmony Amplifier: +50%
    This unit increases Harmony bonuses for nearby units by +50%. Only the strongest amplifier bonus is applied.
  • Always Flying
    This unit is always flying and cannot land.