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Astromancer (Wu Xing War Compass) The Northern ProvincesThe Northern Provinces Heroes

Astromancer (Wu Xing War Compass)

Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia.

Of all the magical disciplines, the most well-established is that of the Astromancers. These are the favoured Wizards of the Celestial Emperor, and who practice Heavens Magic. Unlike the Magisters of the Celestial Order in the Empire of the Old World, Astromancers have been perfecting their art for over five thousand years. The Celestial Dragon himself is said to have taught man the true secrets of Azyr, and their spells are far more complex and powerful as a result.

Astromancer (Wu Xing War Compass)

Unit Name

Astromancer (Wu Xing War Compass)

Main Unit Key

wh3_main_cth_cha_astromancer_2

Land Unit Key

wh3_main_cth_cha_astromancer_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

950

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

1

Hit Points

6624

├ Mount

4

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_warcompass01_mage_hero

├ Engines of War

wh3_main_cth_veh_war_compass

├ Engine Entity

wh3_main_cth_veh_war_compass

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_war_compass

├ Articulated Entity

wh3_main_cth_veh_war_compass_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6600

Mass

2600

├ Engine Mass

2000.0000

└ Man Mass

600.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

30

├ Engine Speed

30

└ Man Speed

34

Melee Attack

30

Melee Defence

20

Weapon Strength

300

├ Melee Weapon

wh3_main_cth_war_compass_astromancer

Base Weapon Damage

210

Armour-Piercing Weapon Damage

90

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Celestial Comet
    When the War Compass is so primed, even heavenly bodies are not outside its devastating reach.
  • Celestial Lightning
    The War Compass funnels deadly electricity from the heavens to sear and burn and smite the foe.
  • Nexus of Elemental Winds
    Only the most powerful magic-users can harness the Winds of Magic where they intersect and the power they generate is at its strongest.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Mastery of Elemental Winds
    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Strengths & Weaknesses

  • Harmony Amplifier: +25%
    This unit increases Harmony bonuses for nearby units by +25%. Only the strongest amplifier bonus is applied.