Bale Taurus
Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves.In form, no two Bale Tauruses are ever quite alike, and the mightiest of them are truly massive beasts that never die except by violence. All bear the overall semblance of a huge, winged, Daemonic-bull whose flesh burns with the intensity of a living furnace sufficient to wreath it in smoke and spark the ground afire beneath its hooves, and against which arrow and blade alike perish to cinders. To many, the burning wrath of the Bale Taurus is little more than a myth, for sustained by the fires of the Dark Lands, they seldom stray far from their lairs. But those that inhabit the Dark Lands know better...
Unit Name Bale Taurus |
Main Unit Key wh3_dlc23_chd_mon_bale_taurus |
Land Unit Key wh3_dlc23_chd_mon_bale_taurus |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Number of Units 1 |
8258 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ox1_dlc23_taurus |
├ Man Entity wh3_dlc23_chd_mon_bale_taurus |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8250 |
4000 |
└ Man Mass 4000.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
74 |
└ Man Speed 74 |
Melee Attack 56 |
40 |
540 |
├ Melee Weapon wh3_dlc23_chd_mon_bale_taurus |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 400 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 80 |
Abilities
-
Flaming Breath
Use wisely, because just one careless puff will turn the Chaos Dwarfs' own ranks to cinders! -
Blazing Body
Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
Melee Damage Reflection +25
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |