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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / Bale Taurus
Bale Taurus The Legion of AzgorhThe Legion of Azgorh Monsters & Beasts

Bale Taurus

Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves.

In form, no two Bale Tauruses are ever quite alike, and the mightiest of them are truly massive beasts that never die except by violence. All bear the overall semblance of a huge, winged, Daemonic-bull whose flesh burns with the intensity of a living furnace sufficient to wreath it in smoke and spark the ground afire beneath its hooves, and against which arrow and blade alike perish to cinders. To many, the burning wrath of the Bale Taurus is little more than a myth, for sustained by the fires of the Dark Lands, they seldom stray far from their lairs. But those that inhabit the Dark Lands know better...

Bale Taurus

Unit Name

Bale Taurus

Main Unit Key

wh3_dlc23_chd_mon_bale_taurus

Land Unit Key

wh3_dlc23_chd_mon_bale_taurus

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

1

Hit Points

8258

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ox1_dlc23_taurus

├ Man Entity

wh3_dlc23_chd_mon_bale_taurus

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8250

Mass

4000

└ Man Mass

4000.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

74

└ Man Speed

74

Melee Attack

56

Melee Defence

40

Weapon Strength

540

├ Melee Weapon

wh3_dlc23_chd_mon_bale_taurus

Base Weapon Damage

140

Armour-Piercing Weapon Damage

400

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Flaming Breath
    Use wisely, because just one careless puff will turn the Chaos Dwarfs' own ranks to cinders!
  • Blazing Body
    Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.