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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / The Immortals (Infernal Ironsworn)
The Immortals (Infernal Ironsworn) The Legion of AzgorhThe Legion of Azgorh Infantry

The Immortals (Infernal Ironsworn)

This legendary Ironsworn unit are so named due to their remarkable hardiness, even for Dwarfs, and talent for staying alive, as well as their terrifying countenances!

The Infernal Guard are drilled ceaselessly by their cruel Castellans, and barracked in the burning deeps beneath the Black Fortress. Their lot is to fight an unceasing battle against the horrors that abound in the desolate wastes nearby. The greatest amongst this warrior elite will be selected to join the Infernal Ironsworn – the personal bodyguard of the Sorcerer-Prophets of the Legion of Azgorh. Clad in blackshard armour forged not just from iron and fire but also from blood, souls and the very stuff of Chaos, they go into battle with the fire and suffering of their dark realm forged into the very fabric of their blades and hammers, graven in smouldering runes of torment and death.

The Immortals (Infernal Ironsworn)

Unit Name

The Immortals (Infernal Ironsworn)

Main Unit Key

wh3_dlc23_chd_inf_infernal_ironsworn_ror

Land Unit Key

wh3_dlc23_chd_inf_infernal_ironsworn_ror

Land Unit Group Parents

Infantry

Land Unit Group

Magical Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

100

Hit Points

10600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_dual_axe_slayer

├ Man Entity

wh3_dlc23_chd_inf_infernal_guard

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

98

Mass

250

└ Man Mass

250.0000

Armour

125

├ Armour

wh2_main_plate_125

├ Shield

none

Missile Block Chance

0

Leadership

95

Speed

26

└ Man Speed

26

Melee Attack

46

Melee Defence

50

Weapon Strength

54

├ Melee Weapon

wh3_dlc23_chd_infernal_ironsworn_dual_axe

Base Weapon Damage

36

Armour-Piercing Weapon Damage

18

Bonus vs. Large

0

Bonus vs. Infantry

14

Charge Bonus

26

Abilities

  • Undying Will
    Unshakeable, unassailable strength of will can hold back anything, even death itself.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Contempt
    This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
  • Undying Will
    As long as this unit retains most of its overall hit points, entities within this unit will not die.
Recuitment Requirement
Maximum Number 1