The Immortals (Infernal Ironsworn)
This legendary Ironsworn unit are so named due to their remarkable hardiness, even for Dwarfs, and talent for staying alive, as well as their terrifying countenances!The Infernal Guard are drilled ceaselessly by their cruel Castellans, and barracked in the burning deeps beneath the Black Fortress. Their lot is to fight an unceasing battle against the horrors that abound in the desolate wastes nearby. The greatest amongst this warrior elite will be selected to join the Infernal Ironsworn – the personal bodyguard of the Sorcerer-Prophets of the Legion of Azgorh. Clad in blackshard armour forged not just from iron and fire but also from blood, souls and the very stuff of Chaos, they go into battle with the fire and suffering of their dark realm forged into the very fabric of their blades and hammers, graven in smouldering runes of torment and death.
Unit Name The Immortals (Infernal Ironsworn) |
Main Unit Key wh3_dlc23_chd_inf_infernal_ironsworn_ror |
Land Unit Key wh3_dlc23_chd_inf_infernal_ironsworn_ror |
Land Unit Group Parents Infantry |
Land Unit Group Magical Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 100 |
10600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_dual_axe_slayer |
├ Man Entity wh3_dlc23_chd_inf_infernal_guard |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 98 |
250 |
└ Man Mass 250.0000 |
125 |
├ Armour wh2_main_plate_125 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 95 |
26 |
└ Man Speed 26 |
Melee Attack 46 |
50 |
54 |
├ Melee Weapon wh3_dlc23_chd_infernal_ironsworn_dual_axe |
├ Base Weapon Damage 36 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 14 |
Charge Bonus 26 |
Abilities
-
Undying Will
Unshakeable, unassailable strength of will can hold back anything, even death itself.
Attributes
-
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt. - Undying Will
As long as this unit retains most of its overall hit points, entities within this unit will not die.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |