Infernal Ironsworn
The greatest among their Infernal Guard peers, the Ironsworn form a protective cordon around their commander and keep the enemy hordes at bay.The Infernal Guard are drilled ceaselessly by their cruel Castellans, and barracked in the burning deeps beneath the Black Fortress. Their lot is to fight an unceasing battle against the horrors that abound in the desolate wastes nearby. The greatest amongst this warrior elite will be selected to join the Infernal Ironsworn – the personal bodyguard of the Sorcerer-Prophets of the Legion of Azgorh. Clad in blackshard armour forged not just from iron and fire but also from blood, souls and the very stuff of Chaos, they go into battle with the fire and suffering of their dark realm forged into the very fabric of their blades and hammers, graven in smouldering runes of torment and death.
Unit Name Infernal Ironsworn |
Main Unit Key wh3_dlc23_chd_inf_infernal_ironsworn |
Land Unit Key wh3_dlc23_chd_inf_infernal_ironsworn |
Land Unit Group Parents Infantry |
Land Unit Group Magical Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 100 |
10600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_axe_and_shield |
├ Man Entity wh3_dlc23_chd_inf_infernal_guard |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 98 |
250 |
└ Man Mass 250.0000 |
125 |
├ Armour wh2_main_plate_125 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 85 |
26 |
└ Man Speed 26 |
Melee Attack 42 |
64 |
42 |
├ Melee Weapon wh3_dlc23_chd_infernal_ironsworn_axe |
├ Base Weapon Damage 32 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 2 |
Range 70 |
38 |
├ Missile Weapon wh3_dlc23_chd_naptha_bombs |
├ Projectile wh3_dlc23_chd_naptha_bombs_unit |
├ Base Missile Damage 4 |
├ Armour-Piercing Missile Damage 8 |
├ Base Explosive Damage 6.0000 |
├ Armour-Piercing Explosive Damage 16.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |