Goblin Labourers
They're only there because you made them do it and would run or kill you in an instant, so it's important to direct Labourers' aggression squarely at the foe and keep it that way.Even though their numbers have steadily increased down the long centuries, the Chaos Dwarfs are still few, and are far outnumbered by those over whom they claim dominion through might and cruelty – their Labourers. The Chaos Dwarfs consider all life other than their own kind to have value only as raw resource and fitting sacrifice, and to them the muscle, sinew and souls of those that bow and scrape and cringe before them are no more than a commodity to be amassed, exploited and spent. Without labour from without, Zharr-Naggrund would not have been built and its vast industries could not be maintained. Even now, the need for fresh-blood and workers only increases with each passing year. Goblins are the most common among the labour forces as well as the most obedient, due to their conniving nature.
Unit Name Goblin Labourers |
Main Unit Key wh3_dlc23_chd_inf_goblin_labourers |
Land Unit Key wh3_dlc23_chd_inf_goblin_labourers |
Land Unit Group Parents Infantry |
Land Unit Group Spear Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 150 |
Recruitment Cost 150 |
Upkeep Cost 37 |
Number of Units 180 |
9000 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_spear_and_shield |
├ Man Entity wh3_dlc23_chd_inf_goblin_labourers |
├ Man Hit Points 8 |
├ Num Men 180 |
└ Bonus Hit Points 42 |
90 |
└ Man Mass 90.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 32 |
33 |
└ Man Speed 33 |
Melee Attack 12 |
16 |
20 |
├ Melee Weapon wh3_dlc23_chd_inf_goblin_labourers |
├ Base Weapon Damage 16 |
├ Armour-Piercing Weapon Damage 4 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Abilities
-
Malign Authority
"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Leadership +8
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable. - Meat Shield
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Faction Availability | |
---|---|
The Realm of Chaos |