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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / The Blazing Beards of Bazherak (Chaos Dwarf Warriors)
The Blazing Beards of Bazherak (Chaos Dwarf Warriors) The Legion of AzgorhThe Legion of Azgorh Infantry

The Blazing Beards of Bazherak (Chaos Dwarf Warriors)

Blazing beards are exactly what occurs if just one of these specialist warriors was to drop his naphtha bomb, rather than hurl it at the foe!

Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame tongue-spiked crowns or sharpened horns. Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin. To them there are few greater pleasures than the bloody sundering of a foe be it by crushing axe-blow or the flesh-shredding volley of blunderbuss fire.

The Blazing Beards of Bazherak (Chaos Dwarf Warriors)

Unit Name

The Blazing Beards of Bazherak (Chaos Dwarf Warriors)

Main Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror

Land Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

250

Number of Units

100

Hit Points

7800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_and_shield

├ Man Entity

wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

70

Mass

150

└ Man Mass

150.0000

Armour

85

├ Armour

wh2_main_plate_85

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

80

Speed

28

└ Man Speed

28

Melee Attack

38

Melee Defence

54

Weapon Strength

34

├ Melee Weapon

wh3_dlc23_chd_chaos_dwarf_warriors_axe_ror

Base Weapon Damage

25

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

2

Range

70

Missile Strength

38

├ Missile Weapon

wh3_dlc23_chd_naptha_bombs

├ Projectile

wh3_dlc23_chd_naptha_bombs_unit

Base Missile Damage

4

Armour-Piercing Missile Damage

8

Base Explosive Damage

6.0000

Armour-Piercing Explosive Damage

16.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Contempt
    This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement
Maximum Number 1