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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / Chaos Dwarf Warriors (Great Weapons)
Chaos Dwarf Warriors (Great Weapons) The Legion of AzgorhThe Legion of Azgorh Infantry

Chaos Dwarf Warriors (Great Weapons)

The Chaos Dwarf Warrior's mastery of arms is matched only by his innate cruelty and desire to crush utterly any who dare stand in the way of his infernal objectives.

Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame tongue-spiked crowns or sharpened horns. Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin. To them there are few greater pleasures than the bloody sundering of a foe be it by crushing axe-blow or the flesh-shredding volley of blunderbuss fire.

Chaos Dwarf Warriors (Great Weapons)

Unit Name

Chaos Dwarf Warriors (Great Weapons)

Main Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_warriors_great_weapons

Land Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_warriors_great_weapons

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

100

Hit Points

7800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe

├ Man Entity

wh3_dlc23_chd_inf_chaos_dwarf_warriors

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

70

Mass

150

└ Man Mass

150.0000

Armour

85

├ Armour

wh2_main_plate_85

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

28

└ Man Speed

28

Melee Attack

30

Melee Defence

34

Weapon Strength

36

├ Melee Weapon

wh3_dlc23_chd_chaos_dwarf_warriors_great_axe

Base Weapon Damage

9

Armour-Piercing Weapon Damage

27

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

No Ability

Attributes

  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Contempt
    This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.