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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / The Granite Guard (Chaos Dwarf Blunderbusses)
The Granite Guard (Chaos Dwarf Blunderbusses) The Legion of AzgorhThe Legion of Azgorh Missile Infantry

The Granite Guard (Chaos Dwarf Blunderbusses)

When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!).

Chaos Dwarfs generally fight with one of two weapons, both equally destructive in their own way. The first is the double-handed axe, a short-hafted weapon with a heavy metal blade which can crack open armour and cleave a foe in two. The second is the blunderbuss, a short-ranged weapon of devastating effect. The blunderbuss uses a gunpowder charge to fire shards of spiked iron at the enemy, although it can also fire hot coals, lead shot, pieces of scrap metal, and even stones if need be. The weapon is so robustly made that it can be loaded with far more powder and shot than a simple handgun, and its effect is quite different.

The Granite Guard (Chaos Dwarf Blunderbusses)

Unit Name

The Granite Guard (Chaos Dwarf Blunderbusses)

Main Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror

Land Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror

Land Unit Group Parents

Missile Infantry

Land Unit Group

Hybrid Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

80

Hit Points

6480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dlc23_blunderbuss_2handed_axe

├ Man Entity

wh3_dlc23_chd_inf_infernal_guard

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

73

Mass

250

└ Man Mass

250.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

26

└ Man Speed

26

Melee Attack

30

Melee Defence

46

Weapon Strength

44

├ Melee Weapon

wh3_dlc23_chd_infernal_guard_great_axe

Base Weapon Damage

11

Armour-Piercing Weapon Damage

33

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Ammunition

30

Range

90

Missile Strength

49

├ Missile Weapon

wh3_dlc23_chd_blunderbuss_bullet_ror

├ Projectile

wh3_dlc23_chd_blunderbuss_bullet_ror

Base Missile Damage

5

Armour-Piercing Missile Damage

13

├ Number of Projectiles

3

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Dig in!
    When you've scouted an advantageous position from which to pepper the enemy with missile fire, dig in, rain death, and repeat until done.
    Range x 140%
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1