The Granite Guard (Chaos Dwarf Blunderbusses)
When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!).Chaos Dwarfs generally fight with one of two weapons, both equally destructive in their own way. The first is the double-handed axe, a short-hafted weapon with a heavy metal blade which can crack open armour and cleave a foe in two. The second is the blunderbuss, a short-ranged weapon of devastating effect. The blunderbuss uses a gunpowder charge to fire shards of spiked iron at the enemy, although it can also fire hot coals, lead shot, pieces of scrap metal, and even stones if need be. The weapon is so robustly made that it can be loaded with far more powder and shot than a simple handgun, and its effect is quite different.
Unit Name The Granite Guard (Chaos Dwarf Blunderbusses) |
Main Unit Key wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror |
Land Unit Key wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror |
Land Unit Group Parents Missile Infantry |
Land Unit Group Hybrid Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 80 |
6480 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_blunderbuss_2handed_axe |
├ Man Entity wh3_dlc23_chd_inf_infernal_guard |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 73 |
250 |
└ Man Mass 250.0000 |
100 |
├ Armour wh2_main_plate_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
26 |
└ Man Speed 26 |
Melee Attack 30 |
46 |
44 |
├ Melee Weapon wh3_dlc23_chd_infernal_guard_great_axe |
├ Base Weapon Damage 11 |
├ Armour-Piercing Weapon Damage 33 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Ammunition 30 |
Range 90 |
49 |
├ Missile Weapon wh3_dlc23_chd_blunderbuss_bullet_ror |
├ Projectile wh3_dlc23_chd_blunderbuss_bullet_ror |
├ Base Missile Damage 5 |
├ Armour-Piercing Missile Damage 13 |
├ Number of Projectiles 3 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Dig in!
When you've scouted an advantageous position from which to pepper the enemy with missile fire, dig in, rain death, and repeat until done.
Range x 140%
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |