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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / Overseer (Great Taurus)
Overseer (Great Taurus) The Legion of AzgorhThe Legion of Azgorh Lords

Overseer (Great Taurus)

Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…

Unfortunate wretches toil amid the poisoned air and burning ash of Zharrduk, and like the craftsmen they are, the Chaos Dwarfs prefer, whenever possible, to select the 'right tool' for the right job. By far the most common workers in the Chaos Dwarf realm are Greenskins, and this is not simply because they are native to the Dark Lands and its bordering mountains, but also because they are hardy creatures who will often last the longest in the noxious fumes and murderous conditions under which they are made to labour. Of course, there's no way that sneaky, tricksy Greenskins can simply be left to their own devices, and certainly not on the battlefield. Therefore, an Overseer is required to ensure they fall into line and stay there, until the time comes to charge, of course!

Overseer (Great Taurus)

Unit Name

Overseer (Great Taurus)

Main Unit Key

wh3_dlc23_chd_cha_overseer_great_taurus

Land Unit Key

wh3_dlc23_chd_cha_overseer_great_taurus

Land Unit Group Parents

Lords

Land Unit Group

Axe Infantry

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1600

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

6668

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dlc23_ox1_taurus_wb1_axe_shield

├ Man Entity

wh3_dlc23_chd_cha_overseer

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6660

Mass

1100

└ Man Mass

1100.0000

Armour

60

├ Armour

wh2_main_plate_60

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

32

└ Man Speed

32

Melee Attack

46

Melee Defence

28

Weapon Strength

450

├ Melee Weapon

wh3_dlc23_chd_mon_great_taurus

Base Weapon Damage

130

Armour-Piercing Weapon Damage

320

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Blazing Body
    Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    The Cloven Ones are compelled to seek out ever-greater enemies, whose bodies shall be riven in twain.
    Speed x 125%
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
    Melee Defence +24
    Leadership +16

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.